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Wallace Software's Contact
#4
Yes, dynamic sound means panning and volume distance coordination. I have seen dynamic sound before but on my website I said that it has never been done in a COMPLETE game.

I said something on my news page about MUX (I assume you mean this when you say dynamic lighting has been done) but nothing like this, no real time shadows and fading.

I have never seen a multi-computer deathmatch before, if someone would show me I'll take that out of the red font.


A true 3d sprite is just that, real 3d. Most 3d sprites (including most of Contact 2's are eight or four images that depict multiple angles of a sprite (DOOM)). Real 3d sprites are kind of voxel/bumpmap rendered, I don't really know how to explain it, maybe soon I'll post a screenshot of one.
f you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows.
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Messages In This Thread
Wallace Software's Contact - by wallace - 10-09-2004, 09:30 PM
Wallace Software's Contact - by Oz - 10-11-2004, 11:31 PM
Wallace Software's Contact - by Z!re - 10-12-2004, 12:37 AM
Wallace Software's Contact - by wallace - 10-12-2004, 01:38 AM
Wallace Software's Contact - by wallace - 10-12-2004, 01:48 AM
Wallace Software's Contact - by Z!re - 10-12-2004, 02:55 PM

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