06-14-2005, 07:11 AM
To Sumo Jo:
As for this projectâs completion progress so far, all I can safely say in advance here is that it is too early for me to tell when. The reason on this is because I have from just within this last month (May 2005) first began the project in FB for an entire reprogramming, so let us just confess here that I am re-doing the coding of FJ from the VERY ground up, you know what I am saying? Also, Sumo Jo, I already made a clear decision some months back that the game itself will be transferred from QB to FB. Period. Part of it simply is because of the *major* advantages that FB has over QB (like the actual ability to compile larger and longer-lined source code much more than QB ever even had, that sort of thing!! d==b ). Another part is the great ability for the program to actually work in Windows XP as well without the fumbling of EMS, sound slave engines, and all that from when the game was first introduced in QB.
And man, I am starting to feel real glad that I have made the switch from QB to FB on this, too! :king: Not to worry though, I still use good âol QB for some hard-hitting coding practice to get me ready to crank up some dead-serious FB code work big-time, which is not even a bad idea, actually! !
With all of that said, be seeing you again as well. Thanks so much for your question, by the way! =b
- Adigun Azikiwe Polack
One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ
Current Developer of âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ
Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ
As for this projectâs completion progress so far, all I can safely say in advance here is that it is too early for me to tell when. The reason on this is because I have from just within this last month (May 2005) first began the project in FB for an entire reprogramming, so let us just confess here that I am re-doing the coding of FJ from the VERY ground up, you know what I am saying? Also, Sumo Jo, I already made a clear decision some months back that the game itself will be transferred from QB to FB. Period. Part of it simply is because of the *major* advantages that FB has over QB (like the actual ability to compile larger and longer-lined source code much more than QB ever even had, that sort of thing!! d==b ). Another part is the great ability for the program to actually work in Windows XP as well without the fumbling of EMS, sound slave engines, and all that from when the game was first introduced in QB.
And man, I am starting to feel real glad that I have made the switch from QB to FB on this, too! :king: Not to worry though, I still use good âol QB for some hard-hitting coding practice to get me ready to crank up some dead-serious FB code work big-time, which is not even a bad idea, actually! !
With all of that said, be seeing you again as well. Thanks so much for your question, by the way! =b
- Adigun Azikiwe Polack
One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ
Current Developer of âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ
Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ
url=http://dhost.hopto.org/aapproj/][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! !
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! !