03-27-2006, 08:30 PM
Yeah, the conversation minigame takes some skill, I pretty much have it mastered . Having a couple thousand for bribe money helps though, lol. As far as I am concerned Oblivion's atmosphere beats hl2 hands down, but the character realism is definitely behind it. After hl2, the lip-synching in oblivion just fails to be satisfying. However, the fact I can actually TALK makes up for it :lol:.
I have progressed the main quest to the point where there are oblivion gates outside every city, so far I have closed 4 total, it almost gets monotonous. However, I think it really depends on what class you picked. As a knight, I have no problem closing the gates. As a theif I die frequently and can barely manage it with frequent quicksaves. Damn, the bell just rang I will write more when I get home, lol....
edit: As I was saying, I think the fact that I can experience the world in my own way at my own pace makes it so much more realistic than HL2 which is 100% linear. Knowing that you are seeing things the exact same way the developer intended in the way he intended does not lead to a suspension of disbelief. Having a huge world to travel at your leisure in whatever way you see fit doing whatever you feel is right to do is a huge part of the immersion factor. In reality you don't have a single linear (physical) path that you have to follow, and technically not even a figurative one, even though it might seem like it at times.
One of the worst things I noticed about the speech however was how on one of the beggars his voice kept changing between different tones (and maybe even actors for all I know!). This was a definite wtf moment. Not much more to say, its time to play.
I have progressed the main quest to the point where there are oblivion gates outside every city, so far I have closed 4 total, it almost gets monotonous. However, I think it really depends on what class you picked. As a knight, I have no problem closing the gates. As a theif I die frequently and can barely manage it with frequent quicksaves. Damn, the bell just rang I will write more when I get home, lol....
edit: As I was saying, I think the fact that I can experience the world in my own way at my own pace makes it so much more realistic than HL2 which is 100% linear. Knowing that you are seeing things the exact same way the developer intended in the way he intended does not lead to a suspension of disbelief. Having a huge world to travel at your leisure in whatever way you see fit doing whatever you feel is right to do is a huge part of the immersion factor. In reality you don't have a single linear (physical) path that you have to follow, and technically not even a figurative one, even though it might seem like it at times.
One of the worst things I noticed about the speech however was how on one of the beggars his voice kept changing between different tones (and maybe even actors for all I know!). This was a definite wtf moment. Not much more to say, its time to play.