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RPGDX competition stuff! (huge image[s])
#1
Finally, RPGDX is having another compo, and this time I'm getting in on it. Since we're allowed to build the engine ahead of time, I figured I'd go for a prerendered Parasite Eve style game engine. I put together a quick scene and a scaling sprite to test the engine out. Here's how it looks so far:

[Image: rpgwork.jpg]
The perspective of the sprite is currently wrong, as the scene is rotated 30 degrees and the sprite isn't.

The game engine uses Yagl 0.0.7 for everything.
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RPGDX competition stuff! (huge image[s]) - by NecrosIhsan - 01-28-2007, 10:48 AM

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