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Unreal 2d
#2
Build the engine first. Once people see a working engine, they will be more willing to invest time in a project. If you can manage it, I recommend 360 degree movement, or perhaps 8 directional keyboard movment and mouse aiming. It would be much truer to the UT experience. I can't picture a game being all that fast paced with Zelda controls. [Image: biggrin.gif]
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Messages In This Thread
Unreal 2d - by Kackurot - 01-30-2003, 10:22 PM
Unreal 2d - by wizardlife - 01-31-2003, 12:20 AM
Unreal 2d - by Kackurot - 01-31-2003, 04:56 AM
Unreal 2d - by Rokkuman - 01-31-2003, 05:25 AM
Unreal 2d - by Jocke The Beast - 01-31-2003, 06:21 AM
Unreal 2d - by Rokkuman - 01-31-2003, 06:25 AM
Unreal 2d - by Jocke The Beast - 01-31-2003, 06:41 AM
Unreal 2d - by relsoft - 01-31-2003, 10:45 AM
Unreal 2d - by Neo - 01-31-2003, 03:02 PM
Unreal 2d - by Jocke The Beast - 02-01-2003, 04:09 AM
Unreal 2d - by Kackurot - 02-01-2003, 02:58 PM

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