05-10-2002, 02:46 AM
As far as I can tell, the AI is pretty much either 'seek to player' or 'run in opposite direction'. It's easy to avoid it, and even easier to catch it. You need to give it some kind of 'game plan', where it tries to trap you on a wall or whatever.
Also, the game suffers from SimCity sydrome -- it's motiveless. You need to make some kind of win scenerio, after which perhaps the player progresses to a smaller arena, one with obstacles, or some other such reward.
Also, the game suffers from SimCity sydrome -- it's motiveless. You need to make some kind of win scenerio, after which perhaps the player progresses to a smaller arena, one with obstacles, or some other such reward.