04-22-2004, 07:17 PM
No. Not even 16. Just less colours, and in a row. This sprite only has 18 colours: note how you don't need more.
Why "less" colours:
1.- you don't need such blurness: you can't notice it in such a small sprite. Note how the shades are too similar and undistinguishable looking at the sprite.
2.- Better to have all the colours your sprite uses in a row, so it is easier to alter them in the program.
Anyhow, I would suggest you to start with a front, standing view of your Sprite. It helps on defining the proportions, and working other views from a front view is easier than working a front view from a side view.
Why "less" colours:
1.- you don't need such blurness: you can't notice it in such a small sprite. Note how the shades are too similar and undistinguishable looking at the sprite.
2.- Better to have all the colours your sprite uses in a row, so it is easier to alter them in the program.
Anyhow, I would suggest you to start with a front, standing view of your Sprite. It helps on defining the proportions, and working other views from a front view is easier than working a front view from a side view.
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ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i