Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
For my 250th post, I want to show you all something special.
#20
To Richard Eric M. Lope, Na_th_an, Adosorken, Dark_prevail, and to the rest of you as well:

I am *so* glad that some to many of you are enjoying this station, as this all brings back the most fondest “FM-synthesis”-based music memories from possibly back in the day to at least some. Not only that, it TRULY utterly fascinates me to find out how more and more amazingly realistic and in stereo the later and later arcade game music has become from the 80s on (take for instance, the original arcade music from After Burner, Metal Hawk, Darius II / Sagaia, Xexex / Orius, R-Type Leo, and even Cleopatra Fortune and Dangun Feveron / Fever SOS as well! :o ! ), even to where it becomes more and more CD-like as well, you know, especially when mixed with FM-synthesis, too!! Big Grin !

And you know what, I must HONESTLY tell you that one of my sole greatest arcade sound experiences was at a Time-Out amusement place at a shopping mall back in 1990 (remember those places, some of you? Cool ! ). You know why? Because, while I was there back then, I have checked out an original arcade game called Raiden (and one other person even played a game of it with me, since the machine held two players for play on the thing simultaneously! Wink ), and guess what, people? Sure the game had all “FM-synthesis”-based music and percussions, BUT, the real blow-you-away-bigtime factor in addition to that was the *CLEARLY OUTSTANDING* explosions and sound effects!!! That truly knocked me out of my mind, so to say!! :rotfl:

Now sound-wise alone, if you would only imagine yourself creating a QuickBASIC game with:
  • • Exclusively FM-based synthesis sound, but only with truly AWESOME FM-only percussions that was once used for the Irem arcade originals Mr. Heli, Image Fight and R-Type II and also from the Namco 1987 arcade original Dragon Spirit, too! Big Grin

    • OUTSTANDING AND MIND-BLOWING sound effects (and even more impressively, *much* clearer digitized voices!)

Won’t that be rockingly cool, hmmm? :king: !!

And.......

Quote:AAP, thanks for the station! The music they play is wicked! I was loving it for the three hours that i listened to it while doing various things! The only reason I stopped listening is because my internet mucked up, and when I came back online, it said the server was full..

So thanks! That music really is awesome =D

You are *MOST* welcome, my man Dark_prevail, and thank you richly now, too!! ;*) ! You know something, I too have been listening to it myself while I was doing some other things on the computer, even while I was into the typing of this very message, amazingly enough! Big Grin Let me tell you that out of the Emusica track line up for the week of July 18, 2004 and from previous weeks before that, at least some to even a LOT of my favorite musics are from the following games:
  • • After Burner (Sega, 1987, Arcade)
    • A-Jax / Typhoon (Konami, 1987, Arcade)
    • Area-88 / UN Squadron (Capcom, 1989, Arcade)
    • Battle Garegga (Raizing/Eighting, 1996, Arcade)
    • Bubble Bobble (Taito, 1986, Arcade)
    • Chase HQ (Taito, 1988, Arcade)
    • Cleopatra Fortune (Taito, 1996, Arcade)
    • Darius II / Sagaia (Taito, 1989, Arcade)
    • Detana!! Twinbee (Konami, 1991, Arcade)
    • Dig Dug (Namco, 1982, Arcade)
    • Dragon Sprit (Namco, 1987, Arcade)
    • F/A / Fighter & Attacker (Namco, 1992, Arcade)
    • Galaxy Force II (Sega, 1988, Arcade)
    • Gradius / Nemesis (Konami, 1985, Arcade; even includes the “Bubble System” warming-up music, too!)
    • Gradius II / Vulcan Venture (Konami, 1988, Arcade)
    • Gradius III (Konami, 1989, Arcade)
    • Mappy (Namco, 1983, Arcade)
    • Metal Hawk (Namco, 1988, Arcade)
    • Ordyne (Namco, 1988, Arcade)
    • Out Run (Sega, 1986, Arcade)
    • Pac-Mania (Namco, 1987, Arcade)
    • Ray Force / Gunlock (Taito, 1993, Arcade)
    • R-Type Leo (Irem, 1992, Arcade)
    • Section Z (Capcom, 1985, Arcade)
    • Strike Fighter (Sega, 1991, Arcade)
    • The Tower of Druaga (Namco, 1984, Arcade)
    • Twinbee (Konami, 1985, Arcade)
    • Viper Phase 1 (Seibu Kaihatsu, 1995, Arcade)
    • Wolf Fang / Rohga Armor Force (Data East, 1991, Arcade)

........and finally, the absolute *ridiculously* worst group of arcade tracks and voices there are from a Namco game from 1987 called Wonder Momo. Whatever you do, man, please stay TOTALLY away from the tracks from that very game................unless you want a real flat-good laugh at them (which I did many times, given that the tracks and voices there are WAY too plain goofy, making the musics from After Burner look rather like a grandest masterpiece by comparison! :lol: !! ).

Thank you so rather richly more, all of you, and like I may have said from before, more tracks from more games will be on the way in the coming weeks! Be seeing you again!! Wink !



MY CHEERFUL THANKS TO ALL OF YOU,

Adigun Azikiwe Polack
One of the Founders of “Aura Flow”
Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger”
Webmaster of the “AAP Official Projects Squad”
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
Reply


Messages In This Thread
It is a *real* pleasure, guys, I must tell you. ;*) ! - by Adigun A. Polack - 07-22-2004, 11:54 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)