10-12-2004, 01:48 AM
The dynamic lighting is kind of like DOOM's. It has a light map, but a bit more advanced. Here's an example. In doom the sprites would darken if they walked into a dark area, but if you shot a barrel the lightmap didn't change, the sprites around the barrel didn't light up or anything. A moving fireball didn't make any changes to the lighting.
In Contact 2 an explosion will temperarily light up an area, a moving fireball or rocket will create a moving lighted area. A shot out light will darken the area. The sprites will cast shadows on the ground and walls, not true shape shadows, but a darker area behind it.
I also figured out a better way of explaining true 3d sprites: they are like 3ds files in Dark Basic. (Of course they aren't quite the quality)
In Contact 2 an explosion will temperarily light up an area, a moving fireball or rocket will create a moving lighted area. A shot out light will darken the area. The sprites will cast shadows on the ground and walls, not true shape shadows, but a darker area behind it.
I also figured out a better way of explaining true 3d sprites: they are like 3ds files in Dark Basic. (Of course they aren't quite the quality)
f you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows.