11-19-2005, 07:53 PM
Yeah a lot of people are saying that. Rhiannon tried the game last night and it made her dizzy.
I set the mouse sensitivity to 2 in config.ini and it was much better.
![[Image: twolords-level3.png]](http://www.nodtveidt.net/twolords-level3.png)
Level 3 is mostly working now but the level is pretty sparsely "decorated". Needs a bit of work.
Edit: Level 3 is now passable...the missing feature was door type 2, which allows a door object to control another door object (sort of like a switch in Doom). With that working, level 4 can be entered but it is very broken as there's no definition file for it and it uses some features that are, again, currently unimplemented. Level 4 can be entirely played through, but the game goes into an infinite loop if level 5 is entered since the level was never designed and its starting and ending coordinates are both 0...also, since it considers the next level to be 0, the game "locks up" in an infinite loop when trying to load a missing .CIN file.
Fun stuff.

![[Image: twolords-level3.png]](http://www.nodtveidt.net/twolords-level3.png)
Level 3 is mostly working now but the level is pretty sparsely "decorated". Needs a bit of work.
Edit: Level 3 is now passable...the missing feature was door type 2, which allows a door object to control another door object (sort of like a switch in Doom). With that working, level 4 can be entered but it is very broken as there's no definition file for it and it uses some features that are, again, currently unimplemented. Level 4 can be entirely played through, but the game goes into an infinite loop if level 5 is entered since the level was never designed and its starting and ending coordinates are both 0...also, since it considers the next level to be 0, the game "locks up" in an infinite loop when trying to load a missing .CIN file.
Fun stuff.

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