12-21-2005, 03:21 AM
No, no, no....
To write a proper Starcraft scenario system that is linearly based, you must use the equivalent of GOTOs. One trigger activates another which activates another, etc. I'm not talking about making junky little scenarios with junky little independent events... I'm talking about Monopoly!
For my Starcraft Monopoly game, what would consist of a few loops and some instructions in QB/FB code is a pile of GOTOs jumping from one trigger to another...
To write a proper Starcraft scenario system that is linearly based, you must use the equivalent of GOTOs. One trigger activates another which activates another, etc. I'm not talking about making junky little scenarios with junky little independent events... I'm talking about Monopoly!
For my Starcraft Monopoly game, what would consist of a few loops and some instructions in QB/FB code is a pile of GOTOs jumping from one trigger to another...
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."
Visit www.neobasic.net to see rubbish in all its finest.
Visit www.neobasic.net to see rubbish in all its finest.