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New Challenge for hardcore QBers
#13
If you guys optimised that code then you could make it even better... seph, you could eliminate the flicker with a WAIT &H3DA, 8 line somewhere.

Ninkazu: It's a start though. I've had a go at it, and the thing that annoyed me was that the ghosts didn't move very far from the centre. But at least he doesn't walk through the walls :wink:
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Messages In This Thread
New Challenge for hardcore QBers - by seph - 05-25-2003, 10:31 PM
New Challenge for hardcore QBers - by Agamemnus - 05-25-2003, 11:31 PM
New Challenge for hardcore QBers - by seph - 05-25-2003, 11:33 PM
New Challenge for hardcore QBers - by Ninkazu - 05-25-2003, 11:46 PM
New Challenge for hardcore QBers - by toonski84 - 05-26-2003, 12:12 AM
New Challenge for hardcore QBers - by seph - 05-26-2003, 12:39 AM
My less-than-64-line game. - by Meg - 05-26-2003, 05:37 AM
New Challenge for hardcore QBers - by Ninkazu - 05-26-2003, 06:51 AM
New Challenge for hardcore QBers - by relsoft - 05-26-2003, 08:41 AM
New Challenge for hardcore QBers - by Ninkazu - 05-26-2003, 08:53 AM
New Challenge for hardcore QBers - by relsoft - 05-26-2003, 09:14 AM
New Challenge for hardcore QBers - by Ninkazu - 05-26-2003, 09:23 AM
New Challenge for hardcore QBers - by oracle - 05-26-2003, 09:29 AM
New Challenge for hardcore QBers - by Ninkazu - 05-26-2003, 09:32 AM
New Challenge for hardcore QBers - by oracle - 05-26-2003, 09:35 AM
New Challenge for hardcore QBers - by QB_GEEK - 06-01-2003, 11:29 AM
New Challenge for hardcore QBers - by pr0gger - 06-02-2003, 12:34 AM
New Challenge for hardcore QBers - by na_th_an - 06-02-2003, 02:53 AM
New Challenge for hardcore QBers - by oracle - 06-02-2003, 05:05 AM
New Challenge for hardcore QBers - by toonski84 - 06-02-2003, 06:45 AM
New Challenge for hardcore QBers - by oracle - 06-02-2003, 07:01 AM
New Challenge for hardcore QBers - by na_th_an - 06-02-2003, 03:12 PM

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