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The QB Experience?
#11
yeah. i unzipped it in one directory.
Jumping Jahoolipers!
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#12
Are you running the exe or the bat file? I couldnt get the exe to run, you have to run the bat file first.
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#13
Worked for me. Koolness!!!!!
y smiley is 24 bit.
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#14
i did. i ran both of them, in all types of orders. Sad phooey.
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#15
EMS enabled ?
oship me and i will give you lots of guurrls and beeea
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#16
Hex: What are you going to use it for? Anyway i was wondering if you could get together a mod that's 8 or more channel for me to test on. Preferably without vibrato, tremolo, vibrato+vol slide and Arpeggio as those are still buggy. I use Modplug tracker for windows, a really neat tracker that lets you select from 1 to 64 channels for .mods. But unfortuantly i'm worthless when it comes to art.
oship me and i will give you lots of guurrls and beeea
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#17
Heh, i just checked BWSB and frankly it stinks. Can't belive they wanted money (?) for it.

In ugl you just do
Code:
dim mymod as UGMHeader

modInit

modNew mymod "somefile which even could be in an archive"
modPlay mymod

modEnd

Of course you have allot more options, but to play a mod you just need to do that. Man, if this was 93 or something UGL would made us rich. Life suxs.
oship me and i will give you lots of guurrls and beeea
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#18
Let's go for parts:

Blitz, I was hoping that your modplayer was able to read .IT files since I compose (better, I used to compose) songs in that format. But if that's impossible without the use of PMode... well...

It's very difficult to obtain MODs with more than 8 simultaneous channels. When modplayers started to support more than 8 channels for MODs, nobody was making songs for that format anymore, for obvious reasons. I'll try to convert a ScreamTracker song (.S3M, no instruments, 16 channels max) to the MOD format, so I can send you something to work with. I have MPT too, but I always preferred (and used) Impulse Tracker, so I'm not so experienced about that program. I'll gonna check if MPT is able to create 8+ chan MODs from ScreamTracker modules.

And... well, if you take into consideration that BWSB was made in 1993-95, then the fact that they charged for their registered product becomes totally natural... heck, if this was 93 then the game I'm working on would be considered "revolutionary", with "stunning graphics" and "great gameplay"! But nowadays people working on/for an old 16 bits compiler are considered /almost/ eccentric. 8)

Sometimes life suxx, indeed. :roll:
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#19
Well, your S3M will be seriously damaged when converting to MOD, mainly because sample length, sample rate, effects, and most importantly note range (MODs use less octaves than MP3s).

As HD has said, the big deal with newer module formats (XM or IT) is not more channels, but new effects, variable pattern sizes, instruments, per-sample effects, sample length and stuff like that. Anyhow, making a MOD player in real mode is a true success.
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#20
Seriously damaged? Naaaah, the conversion shouldn't be so terrible since the only important thing to be taken into consideration is just the note range. If my memory serves me well, the same ScreamTracker is capable of making the conversion s3m -> mod, but it sticks to the standard 4 channels.

I've checked MPT and it can't do the conversion directly. It's capable of opening s3m and mods, true, but once you chose the song format nothing can be done to change things. I guess that the only way out is making the conversion by hand. :-?




...and on a side note, I got the OST of Hitman 2 at last! Happy-happy! Joy-joy!
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