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The QB Experience?
#1
My old half finished bsp+pvs proto with mod player running in the background. Why the topic you ask? I guess the qb experience would be a game in this style. Mod player is isn't complete yet, though it plays most mods ok. But it's running in the background so that's pretty neat. Anyway, you'll need VDM Sound if you're on NT/2k/XP, and of course you'll need EMS enabled as well. I don't need bug reports thx, but feel free to comment on the mod player. Oh and i guess you'll need atleast a pentium mmx to run this as all the 3d code is in qb.

http://dotnet.zext.net/files/the_qb_experience.zip
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#2
That's so cool! The texture coordinates seem to be miscalculated, since the floor kind of swam, but that is super awesome SUPER SUPER AWESOME!!!
am an asshole. Get used to it.
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#3
Yeah i know abou those things, but it's becuase of the affine texture mapping and the some of the textures being bigger then 16 KB.
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#4
Wow... that's very nice... even flawed it's way above me...
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#5
Out of Memory for me... and that reminds me that I should run this on plain MS-DOS.
img]http://usuarios.vtr.net/~disaster/sigs/annoyizer.php[/img]
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#6
could not load mod for me....
Jumping Jahoolipers!
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#7
Base-mem-eater-bastard... [Image: biglaugh.gif]

But worth the trouble, of course. BTW, no XM/IT support? Nyaaah...
img]http://usuarios.vtr.net/~disaster/sigs/annoyizer.php[/img]
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#8
Nope, those formats are a little too complex to have support for in real mode dos. Odinary mod only supports 4 channel, but the player supports 1-64 and so does most trackers. So xm/it really isn't neccesary. Another neat feature it has is it's own cache. It caches up pattern data so it only has to access ems once every few secs depending on cache size/channels/bpm/speed.
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#9
Quote:could not load mod for me....

Did you unpack all of it to the same directory? Is EMS enabled?
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#10
Quote:Nope, those formats are a little too complex to have support for in real mode dos. Odinary mod only supports 4 channel, but the player supports 1-64 and so does most trackers. So xm/it really isn't neccesary.

Well, it's necessary if the song uses instruments instead of just samples, like I do. Anyways, we can adapt to that. Basically, and as I can see the resulting system, it's some sort of hybrid between MOD and S3M, thus being somewhat a clone of BWSB but with dynamic sample loading support, and that feature alone makes your system superior than BWSB. Nice.

Quote:Another neat feature it has is it's own cache. It caches up pattern data so it only has to access ems once every few secs depending on cache size/channels/bpm/speed.

Clever move, Blitz. *applauses*
img]http://usuarios.vtr.net/~disaster/sigs/annoyizer.php[/img]
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