06-30-2003, 11:07 AM
Spelt correctly (well done :wink
Do you mind if I host those on QBNZ?
Do you mind if I host those on QBNZ?
starfield challenge
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06-30-2003, 11:07 AM
Spelt correctly (well done :wink
Do you mind if I host those on QBNZ?
06-30-2003, 11:10 AM
be my guest. The world needs more qb!!!
btw, those were the best starfields i could find.
Jumping Jahoolipers!
06-30-2003, 11:14 AM
Cool. But they may not go up for a little while, I'm busy.
But when they do go up they'll be in good company (thanks to piptol).
06-30-2003, 11:16 AM
Hey Barok!!! Nice avatar!!!!
06-30-2003, 11:18 AM
thanks! Actually, i've always had it. I was just too lazy to link to it earlier from rpg-dev.
btw oracle, if you want, i also have a pixel scrolling archive (pure qb) and soon i'm gonna upload a raycasting archive. just wondering if your interested.
Jumping Jahoolipers!
06-30-2003, 11:23 AM
Definately! I'm always looking for source, and since I don't have a mb limit at my server I can devote my time to finding anything QB related and hosting it.
Please send everything you can. (Or link to it, or whatever). As for you avatar: where's the Linux version? ;*)
06-30-2003, 11:27 AM
yep. the link for the pixel scrolling is:
www.rpg-dev.net/pixel_scroll.zip i'll upload the raycasting in qb (some use asm, just so you know) after i get back from vacation. i'm still deciding whether i should finish up my reviewing all the raycasters (there are a ton of them!!!) or not. i think i'm just gonna upload them all to rpg-dev and you can link to that. or host it or whatever. i just want programmers to be armed with knowledge! i know, that was corny... :wink:
Jumping Jahoolipers!
06-30-2003, 11:37 AM
argh... double post... :lol:
anyways, here are some statistics. the pixel scrolling archive has somewhere around 12 pixel scrollers. the raycasting archive has over 4.5 megabytes of raycasters unzipped (note that i made exe's of all the raycasters as well. that's why it's so big.) the raycasters are divided between: 3d-but-not-raycaster: 3d engines such as darkdread's rpg engine and such beginnerslow, ugly, choppy raycasters intermediate: improving upon the choppy raycaster souping up: features such as shadowing, jumping, ect. advanced: textures, good quality, smooth, wolfenstein/doom type super advanced: raycasters that are amazing beyond belief ex kaboom
Jumping Jahoolipers!
07-01-2003, 08:18 AM
Here. 3d projection.
Camera action Code: 'Here's the 3d star that I made last night |
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