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The UGL Documentation Project...
AGs will be attempting to head up a collaborative effort to document and code tutorials with the UGL library.
The purpose of this project is to improve the usability of this library and get a focus on great documentation, with such documentation others would more easily be able to take advantage of all the great features that this library has to offer.
I've talked to Blitz who gave the project the go ahead.
If you're interested in working with me or have experience using any of UGL's many functions please contact me
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I know you didn't ask for this category, but.. I'll certainly help test it out. ;-) I'm pretty easy to teach and would love to learn from whatever you produce...
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Well, I know quite a few of ugl's routines. I'd be glad to help ugl get more widely used
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very good idea....
i mite contribute..
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I probably will be contributing if the lib worked at my PC... But I think that if I get it to work someday I will help with the project.
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You could enlist Seph's help I think he uses UGL quite a bit 8)
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Quote:I probably will be contributing if the lib worked at my PC... But I think that if I get it to work someday I will help with the project.
What's the problem ?
oship me and i will give you lots of guurrls and beeea
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When did you try it last? 1 year ago? I told you before that 320x200x8 with one page works on any card.
Code:
.....
build 0.17b
Note:
- There's a problem with Viper III cards, all modes but 320x200x8
and 320x240x8 work. It's seems that this is a hardware problem.
When trying to change the bytes per scanline in these modes the
computer hangs. This was partially fixed by not changing bytes
per scanline in 320x200x8 since it's under 64 KB anyway. But for
320x240x8 more testing is needed to find the exact problem, if
this is a hardware problem there is nothing we can do. If you
have a Viper III and have this problem you should try the univbe
driver or a firmware update.
oship me and i will give you lots of guurrls and beeea