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computer game AI
#21
Oooh! Need <table> tags! Wink

Your game looks very nice (as usual (starquest)). As for building stuff, just check the daily needs of certain things and if it outstrips supply then build, else save money or build something "extra" (like another barracks for more army).
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#22
Hey, the screenies look good!!! Great job!!!
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#23
Quote:wow RST, thats almost exactly what i did.

What can I say. Great minds think alike. Big Grin
Looks great. Can't wait for the final release.
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#24
Overall, good idea, but lots of bugs/command issues (tedious)... also, can't win even if i control everything...
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
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#25
what bugs exactly?

and yes you can win Smile you gotta play it smart
url]http://qb45.think-new.com[/url]
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#26
Momo: 6 lines of code could really make the flicker go away.

Try to use SetvideoSeg. You don't need to use a LIB in fact your code would work fine. And you can hide the cursor and make some cool animated mouse pointers depending on your action.

overall,good game!!! Would be a great one if you use SetVideoSeg.

;*)
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#27
yeah, all my shite has flicker...

whats the code i need, or where can i find info on it, thanx btw Smile
url]http://qb45.think-new.com[/url]
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#28
Rel, momoguru: Flicker is minimal and wasn't such a problem.. I hardly noticed it before now Smile... but it should be fixed.

momoguru: I *did* play it smart and I wiped out the enemy, but I still was unable to win after taking over all the buildings.

Well, here are some problems:
1) You can't move down if the screen blocks the down arrow...
2) You can't move one unit on to another...
3) You can't select a building until there are no units over it...
4) You can't win.

Inconveniences:
1) The movement process is slow and difficult. Automatic/keyboard next unit/next military unit /next civilian unit selection is good. Also arrow key control from the keyboard and mouse target control is even better.
2) It's unclear that the work icon is for ALL work. There should be some way to be able to find out what the button is (right click??) and what it does (shift+right click/left click??) I didn't have a clue how to work the Knight speed icon thingie.. and half the other buttons, for a while.

Game problems:
1) You need a value (0 or 1) to say whether it satisfies victory/defeat conditions. Farms and houses, for instance, cannot satisfy since they do not provide a regenerating ability. (only Halls and military buildings do that)
2) Intra-year, the "report button" to the left of the ">>" doesn't seem to have a function, and screen looks strange when pressed.
3) Is the archer supposed to only be able attack in ONE direction; northeast? That doesn't make much sense.

But again, it's an otherwise interesting game. Smile
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
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#29
okay, let me explain some stuff i left out

the move arrow isnt supposed be displayed off screen

you cant move units on top of each other, only one unit can occupy a square, like chess this forces u to place your unit carefully.

if a unit occupies a building, the build becomes under marshall control, you cant preform any building upgrade or build until the building is cleared of units. units get an att/def bonus when occupying a building

and once again, you can win Smile

unit movement can be slow and repetative, however you can use the ALL WORK button to send all workers to work where ever they are. so once you get a worker where u want, u dont need to command him individually, just hit the all work button next to the END TURN.

the arrow keys scroll the screen, right click also scrolls the screen when you right click near the map edges

the archers only attack in x formation
solder , pikeman attack in cross formation
knights attack in both (that knight speed icon is the CHARGE command. a special attack that knights do that give a bonus against foot troops.)

the attack boxes appear ONLY when an enemy is present in that square to attack. so if your archer only could attack NE, thats because that was the only square he was close enough to attack that had an enemy unit in it.

the intra-year report is currently beign used as a save game state.

there are alot of little things i need to add so that things are more self explainitory. but a REAME.txt can also help to explain how the game works. but think of it more like chess. for example, each unit gets 1 action per day. so if i have a solder unit 2 squares away from an enemy unit, i have to be careful not to move within his attack range. i want to make him move close to me, so that I get the initial attack. the attack always has the advantage, unless the defender is fortified in a building. when the attack strikes, the dfender can only counterattack with the remain units (this way his roll and bonuses are calculated ONLY for the remaining units... NOT what he started with before he took damage) this invites another level of strategy that requires careful placement of your troops. this is even more true when arrange mixed units for combat. positioning archers on the angle with soldiers alowing them to diliver a hit without taking a direct hit, and having the soldiers there to soak up the first hit. yes... you will sustain loses, BUT if you keep the unit alive, you can heal him up on a building after the enemy unit dies. its all about shuffeling your troops on and off buildings, and trying to balance the use of the building half production, half for defense. there are alot of other things i want to add, but for the most part... its just about ready.
url]http://qb45.think-new.com[/url]
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#30
No, you don't understand. I re-captured all the buildings....
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
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