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computer game AI
#31
oh.....lol then u did beat the first campaign... unfortunately ... thats all there is at this point...lol

sorry, i totally misunderstood u



ps... would u mind doing another test for me next week... your comments help alot Smile
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#32
I will, but only if you make it easier to move my units! It took me almost an hour to finish that game!
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

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#33
k, how would you like it to work. im up for ideas

yeah, me 2... about 48 min
url]http://qb45.think-new.com[/url]
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#34
Again, keyboard arrowkeys and keyboard selection (. for non-military and , for military are standard), and mouse target would be good. Smile
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

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#35
yeah! "m" for move, and then arrows keys
and same for attack "a" and arrow keys
and same for heal "h", and fire "f" and charge "c"
maybe space bar is ALL WORK + NEXT DAY

think of any others?
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#36
. and , for cycling through units....
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

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#37
momoguru: Read this to avoid flicker: http://faq.qbasicnews.com/?blast=DoubleB...ngConcepts Smile
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#38
[Whoa. How'd I miss this thread?]

Heh. You could say I'm actually sorta incapable for programming an RTS, since the only RTS I've played is Empire Earth, at a friends house... only once... but was addicted. Smile

And... dude.... your graphics... DUDE! :o


[/offtopic]

With DoC, what I eventually want to do is make it so that the game would learn from you... i.e., if you used a fighter to take out a tank (which cannot shoot very at air units), then the game would note that fighters work against tanks.

Or even more complex: That there are two major ways at breaking through enemy lines:

1- Overwhelming force, use only if you have superior numbers and crush opposition. Very simple.
2- "Puncturing," that is, if you have less than your opponent, cluster your units and try to push through a place where enemy defenses are weaker. An example: If your enemy has 100 tanks spread out over 50 kilometers, that makes a tank every 2 kilometers. If you have only 20 tanks, and can cluster them all into one kilometer of space, you can easily push through two enemy tanks in the same area.

And attack plans: such as attacking a city; first: take out radar and tanks with helis, find some way to kill SAMs, etc etc etc...

But this all probably means nothing to you, given your game is Middle Ages based, and it didn't answer the question anyway. A turn based strategy, I assume, would be more like programming chess, I guess.
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#39
radar...?

...

[offtopic]
Anyways, when *I* play Empire Earth in WWI/II, there are a few things I do to win with my tanks and air support:

1) Wall up areas..
2) Charge in with lots of tanks and artillery following, with one focus point for all my air fighter units... That way I don't need bombers... specialization is good.
3) Build up hospitals next to the battle..
4) Destroy everything in sight....

If I see something attacking my tanks that only has far range, I come close.... if it has close range I run away to me hospital line and start building me anti-air defenses....

[/offtopic]
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

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#40
Momo: I'll send it to you on monday. ;*)
And Aga: It flickers. ;*)
y smiley is 24 bit.
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