[Whoa. How'd I miss this thread?]
Heh. You could say I'm actually sorta incapable for programming an RTS, since the only RTS I've played is Empire Earth, at a friends house... only once... but was addicted.
And... dude.... your graphics... DUDE! :o
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With DoC, what I eventually want to do is make it so that the game would learn from you... i.e., if you used a fighter to take out a tank (which cannot shoot very at air units), then the game would note that fighters work against tanks.
Or even more complex: That there are two major ways at breaking through enemy lines:
1- Overwhelming force, use only if you have superior numbers and crush opposition. Very simple.
2- "Puncturing," that is, if you have less than your opponent, cluster your units and try to push through a place where enemy defenses are weaker. An example: If your enemy has 100 tanks spread out over 50 kilometers, that makes a tank every 2 kilometers. If you have only 20 tanks, and can cluster them all into one kilometer of space, you can easily push through two enemy tanks in the same area.
And attack plans: such as attacking a city; first: take out radar and tanks with helis, find some way to kill SAMs, etc etc etc...
But this all probably means nothing to you, given your game is Middle Ages based, and it didn't answer the question anyway. A turn based strategy, I assume, would be more like programming chess, I guess.
size=9]"To announce that there must be no criticism of the president, or that we are to stand by the president, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt[/size]