08-27-2003, 12:46 PM
Hey guys, I just want to let ya know that RelLib has mode 7 already implemented.
there are actually two types.
1. A floormapper(single tile)
2. And a Map based one that you could make games with.
3. DDA sprite rotator.
Notes:
*Windowed and preclipped so no crashes would occur.
> which means you could input x1,y1,x2,y2 for any windo size even if its outside the screen. ;*)
*Mapsize limited only by memory
*controllable Scalex,scaley, scalez and Lookat function which would make you able to look almost 90 degrees down.
* DDA texel accuracy using 16.16 Fixpoint math.
* You could make snes like games that uses this mode. ie. Mario Kart, PilotWings, Bastard, Rtype.
* You could walk, jump and fly with it. ;*)
* yeah its fast. ;*)
* and looks better than SNES mode 7 as it uses better sub-texel accuracy.
BTW, I need beta testers...
First five applicants. ;*)
there are actually two types.
1. A floormapper(single tile)
2. And a Map based one that you could make games with.
3. DDA sprite rotator.
Notes:
*Windowed and preclipped so no crashes would occur.
> which means you could input x1,y1,x2,y2 for any windo size even if its outside the screen. ;*)
*Mapsize limited only by memory
*controllable Scalex,scaley, scalez and Lookat function which would make you able to look almost 90 degrees down.
* DDA texel accuracy using 16.16 Fixpoint math.
* You could make snes like games that uses this mode. ie. Mario Kart, PilotWings, Bastard, Rtype.
* You could walk, jump and fly with it. ;*)
* yeah its fast. ;*)
* and looks better than SNES mode 7 as it uses better sub-texel accuracy.
BTW, I need beta testers...
First five applicants. ;*)