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Ready yourselves for the NEW Level-1 preview of FJ!! ;*) !!
#1
Dearest ***EVER-SO-WONDERFUL*** QB45/QB71 community,

A **RATHER** SO SPLENDIDLY BLESSED NIGHT TO YOU ALL AND WELCOME NOW TO SOMETHING _REAL_ SPECIAL!!! Big Grin !!

Remember the very time that I have showed you the new *original* enemy artwork of mine for the game “Frantic Journey” (FJ), hmmm? If not, you can see ‘em right here! By the way, I am REAL happy to tell you front and center that much of the enemy artwork has just been implemented into the *ACTUAL* gameplay of FJ itself!!! Wink !!

And now, I so **deeply** invite you all to preview THE FIRST THREE STAGES of Level-1 of FJ. In that, all of the enemies, their patterns, and their original attacks were programmed by me. The challenge? Well, I have bumped it up to _apparently_ match (or even go beyond!!) the difficulty of such games as DoDonPachi (Cave/Atlus; 1997; Arcade), Raiden Fighters Jet (Seibu Kaihatsu; 1998; Arcade), Strikers 1945 III (Psikyo; 1999; Arcade), The Storm of Progear (Capcom/Cave; 2001; Arcade), even to where the bullet intensity is **EXTREME** at times!!! Big Grin !! Check out these changing screens in this important screenshot here:

[Image: FJ%20Showpiece-01.gif]

And guess what else? I have added A TOTAL OF 12 HIDDEN BONUS POINT LOCATIONS within the three stages, too!! I will show you only _some_ of where they are in another changing screenshot (see the ship locations within this next screenshot, because these are some of the hidden bonus point locations that I am talking about!!! Big Grin !! ):

[Image: FJ%20Showpiece-02.gif]

And now, if you are psyched for action, prepare to download the following:

I sure hope that you enjoy them, and praise God that He has empowered me to create them all to further inspire you all!! Bye now, fine ladies and gents!!! :king: !!



**LITERALLY** BREAKING THROUGH THE BARRIERS OF SAME OLD MEDIOCRITY,

[Image: AAPMini.gif]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow”
Webmaster of the AAP Official Homepage
Official Founder of the “QuickBASIC Caliber Programming Compo”
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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#2
Do we need to d/l them both to get the previews? Y'know me, on a 56K an' all... Smile

I'm telling ya, it looks positively gorgeous Smile. But I'm gonna hold back any critisism, because, well, you'll find out soon....
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#3
yes, it looks awesome.
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
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#4
:o :o :o :o

wow! it's just that in the first screenshot, everything looks so BIG. it seems like there's not much room to move. crowded. but what do i know? i haven't even played it. and i've only been programming for a year now...
Jumping Jahoolipers!
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#5
Nice Azi!!!! Keep it up!!!

*sits back, relaxes, sips coffee. ;*)
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#6
Quote:Do we need to d/l them both to get the previews? Y'know me, on a 56K an' all... Smile

I'm telling ya, it looks positively gorgeous Smile. But I'm gonna hold back any critisism, because, well, you'll find out soon....

Oracle, you have been telling all of us to wait for something great that you all are going to come out with. Just gives a sneak peek or some clue :bounce:
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#7
He look... 22 mb. That is a lot to download, even if the game was of professional quality (well, it almost is...)
What takes up so much space?
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#8
People with a dial up will be really testing their connection! I will d/l it since I dont have a dial up :roll:
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#9
To all (including Richard Eric M. Lope):

Hello!! Wink ! First of all, to you and anyone writing to and/or about me, in the QBasicNews forums (including the “Private Messaging” portions of this forum), do address me as either Adigun, my full name (and you can add my middle name or my middle initial, if you prefer! Smile ), AAP, Mr. Adigun, Mr. Polack, and/or Mr. Adigun Polack *only*, and not Azi, okay please? Eric, I’m not saying that you have done something wrong or anything like that at all here, as I am just encouraging you to respect me even more just like you’ve been doing, alright now? Big Grin !!

And, about the continuing developments of “Frantic Journey” (FJ), if all continues to go well, I **just might** release an Experience Version of the game itself, and it should hopefully have __EVEN MORE__ features than ever as it is gonna continue to be designed more and more like an arcade game itself..........LITERALLY!! I sure as heck know what to do now on the programming, that is for darned sure!!! Wink !

And, you do not want to miss out on all of that, so stay right here on the FJ developments, please. Talk to you again later!! Cool



PROMISING YOU SOMETHING RATHER SPECTACTULAR,

[Image: AAPMini.gif]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow”
Webmaster of the AAP Official Homepage
Official Founder of the “QuickBASIC Caliber Programming Compo”
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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#10
Quote:He look... 22 mb. That is a lot to download, even if the game was of professional quality (well, it almost is...)
What takes up so much space?

BG sounds. The Lite version should fetch at about 800kb. ;*)
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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