10-17-2003, 04:17 AM
Dearest ***EVER-SO-WONDERFUL*** QB45/QB71 community,
A **RATHER** SO SPLENDIDLY BLESSED NIGHT TO YOU ALL AND WELCOME NOW TO SOMETHING _REAL_ SPECIAL!!! !!
Remember the very time that I have showed you the new *original* enemy artwork of mine for the game âFrantic Journeyâ (FJ), hmmm? If not, you can see âem right here! By the way, I am REAL happy to tell you front and center that much of the enemy artwork has just been implemented into the *ACTUAL* gameplay of FJ itself!!! !!
And now, I so **deeply** invite you all to preview THE FIRST THREE STAGES of Level-1 of FJ. In that, all of the enemies, their patterns, and their original attacks were programmed by me. The challenge? Well, I have bumped it up to _apparently_ match (or even go beyond!!) the difficulty of such games as DoDonPachi (Cave/Atlus; 1997; Arcade), Raiden Fighters Jet (Seibu Kaihatsu; 1998; Arcade), Strikers 1945 III (Psikyo; 1999; Arcade), The Storm of Progear (Capcom/Cave; 2001; Arcade), even to where the bullet intensity is **EXTREME** at times!!! !! Check out these changing screens in this important screenshot here:
And guess what else? I have added A TOTAL OF 12 HIDDEN BONUS POINT LOCATIONS within the three stages, too!! I will show you only _some_ of where they are in another changing screenshot (see the ship locations within this next screenshot, because these are some of the hidden bonus point locations that I am talking about!!! !! ):
And now, if you are psyched for action, prepare to download the following:
I sure hope that you enjoy them, and praise God that He has empowered me to create them all to further inspire you all!! Bye now, fine ladies and gents!!! :king: !!
**LITERALLY** BREAKING THROUGH THE BARRIERS OF SAME OLD MEDIOCRITY,
Adigun Azikiwe Polack
One of the Founders of âAura Flowâ
Webmaster of the AAP Official Homepage
Official Founder of the âQuickBASIC Caliber Programming Compoâ
A **RATHER** SO SPLENDIDLY BLESSED NIGHT TO YOU ALL AND WELCOME NOW TO SOMETHING _REAL_ SPECIAL!!! !!
Remember the very time that I have showed you the new *original* enemy artwork of mine for the game âFrantic Journeyâ (FJ), hmmm? If not, you can see âem right here! By the way, I am REAL happy to tell you front and center that much of the enemy artwork has just been implemented into the *ACTUAL* gameplay of FJ itself!!! !!
And now, I so **deeply** invite you all to preview THE FIRST THREE STAGES of Level-1 of FJ. In that, all of the enemies, their patterns, and their original attacks were programmed by me. The challenge? Well, I have bumped it up to _apparently_ match (or even go beyond!!) the difficulty of such games as DoDonPachi (Cave/Atlus; 1997; Arcade), Raiden Fighters Jet (Seibu Kaihatsu; 1998; Arcade), Strikers 1945 III (Psikyo; 1999; Arcade), The Storm of Progear (Capcom/Cave; 2001; Arcade), even to where the bullet intensity is **EXTREME** at times!!! !! Check out these changing screens in this important screenshot here:
And guess what else? I have added A TOTAL OF 12 HIDDEN BONUS POINT LOCATIONS within the three stages, too!! I will show you only _some_ of where they are in another changing screenshot (see the ship locations within this next screenshot, because these are some of the hidden bonus point locations that I am talking about!!! !! ):
And now, if you are psyched for action, prepare to download the following:
- 1. FJ In-Progress Build 4-29-2003 (if you have it already, please skip this step.)
2. **EXCLUSIVE** preview of the first three stages of Level-1 of FJ
I sure hope that you enjoy them, and praise God that He has empowered me to create them all to further inspire you all!! Bye now, fine ladies and gents!!! :king: !!
**LITERALLY** BREAKING THROUGH THE BARRIERS OF SAME OLD MEDIOCRITY,
Adigun Azikiwe Polack
One of the Founders of âAura Flowâ
Webmaster of the AAP Official Homepage
Official Founder of the âQuickBASIC Caliber Programming Compoâ
url=http://dhost.hopto.org/aapproj/][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! !
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! !