12-18-2003, 08:50 AM
Quote:Code:def seg
for i& = 0 to 65535
poke i&, 0
next
I'm not sure about that one buddy. :rotfl:
@#$# this ##$% program @##$...
|
12-18-2003, 08:50 AM
Quote: I'm not sure about that one buddy. :rotfl:
12-18-2003, 07:07 PM
Quote: I think it will mess with QBs segment =P
12-18-2003, 07:46 PM
Quote:Why not... DEF SEG using no arguments sets the segment pointer to QB's.Plasma Wrote: TBBQ: You're absolutely right! Try using a low DEF SEG value if you want some vague results (computer crash/reboot perhaps... Win9x only).
12-18-2003, 08:14 PM
Quote:TBBQ: You're absolutely right! Am I not always
12-18-2003, 08:27 PM
well the suddenly crashes of the dos-window, corrupted data etc.
has brought me to start over again my rpg-project...
12-18-2003, 08:30 PM
No matter however no. of times you rewrite your code it wont matter cuz you dont know what you are doing wrong.
|
« Next Oldest | Next Newest »
|