02-23-2003, 11:53 PM
Quote:i wouldnt count on it with aol's crummy hosting.
That's why I'm gettin better hosting...
Game trailers....
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02-23-2003, 11:53 PM
Quote:i wouldnt count on it with aol's crummy hosting. That's why I'm gettin better hosting...
02-26-2003, 08:45 PM
Quote:I stumbled upon CamStudio, an open-source free alternative, though some guy said that "I prefer Camtasia Studio but it is expensiveThats what i use, a bit laggy though, i reccoreded a bit of The Terror a long time ago and it seemed to work, but for some reson i could never get sound to work... On the plus side, in allegro set_screen_windowed lets me have it recordable.. and dont try recoreding anything fullscreen with it, it wont work.
b]Hard Rock[/b]
[The Stars Dev Company] [Metal Qb flopped] [The Terror] Stop Double Posts! Whats better? HTML or Variables?
02-28-2003, 08:29 AM
Well, you want a cheaper alternative? Do you feel confident with your 1337 programming 5k1llz? Just make your own code to output screens of your game at a constant rate, and then assemble them into a MPG.
Some considerations for the above suggerence: - Save in the fastest format. Usually BSV dumps. Remember that you'll compress the whole thing later. - Isn't always needed to export every frame. 24 fps should be enough. Heck, 15, even 8 fps can be enough for some games! - You can add sound by simply redirecting the speakers output to be the source of recording. Most of the (decent) soundcards can do this. - Keep the size of your trailer small! (well, that's a rule of thumb for any movie published for internet) Just that.
img]http://usuarios.vtr.net/~disaster/sigs/annoyizer.php[/img]
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