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So I...
#21
Oh, i didnt know =).

BTW its very beautiful
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#22
Thanks, Jark! =D

I like your WIP, does it have a name?

Btw, my favorite of your works is the never ending fractal video. That was awesome!
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#23
The blue fractal above is a 3D version of the Apollony fractal. In fact, just the inner part. I am preparing various views of the fractal (inner and outer parts), plus some animated GIFs, plus a video that will show how it is built. It should be quite pretty...

As for the M-Set loop, Dark_Prevail, I will soon upload an updated version of the source code: this video was my first big achievement with QB, but it took kinda 100 hours to generate the pics then (I had a lot to learn about programming :lol: ). The new program is 20 times faster: with a new machine, 4 times faster, I managed to regenerate the video in 1h15'...

Relsoft:

If you read this, I know you had already worked on Perlin a while ago: knowing you are the real Screen 13 wizard, it would really be interesting if you could upload an example ? BTW, I sincerely hope that you understood that my post about "screen 13 freaks" a few weeks ago was only humour (bad taste, probably, but humour only!). I would really be annoyed if you took the words straight. It's just that I don't feel confortable with fast programs conception :wink: , the target of this irony was mainly... myself :lol:
hink Global, Make Symp' All ! ®
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#24
Would like to see these programmes but my card doesn't support them. Sad
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#25
Quote:Would like to see these programmes but my card doesn't support them. Sad

Which programs ? The machines that do not support Screen 12 and 13 become quite rare... If you speak about SVGA stuff, it may sometimes become complex because of the Vesa non-standard cards such as ATI, but the 24 bits bitmaps can be viewed everywhere now...
hink Global, Make Symp' All ! ®
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#26
Quote:
broan496 Wrote:Would like to see these programmes but my card doesn't support them. Sad

Which programs ? The machines that do not support Screen 12 and 13 become quite rare... If you speak about SVGA stuff, it may sometimes become complex because of the Vesa non-standard cards such as ATI, but the 24 bits bitmaps can be viewed everywhere now...

I can see the cloud programme all right, which is very good by the way. It's your tutorial programmes I can't see or use.
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#27
The progs of my tutos generate directly bitmaps, without displaying the graphics on screen.

You can use them with the TC-Lib instead of TC-Bmp: put all the files of a prog in your QB directory. Get the TC-Lib from the TC-Mdb zip. Open the prog you want to use. Unload TC-Bmp, Load TC-Lib.bas. The two libs have the same syntax, they can be interchanged.

But remember the Hi-Res graphics are long to generate: it's much preferable to use a bitmap principle for this reason, unless you need interactivity like for TC-Draw or TC-Mdb (mouse SVGA programs).

Now, if you card does not support VESA/SVGA, you must use TC-Bmp...
hink Global, Make Symp' All ! ®
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#28
JFYI, ATI Radeon 7000 series and some cards above it support VESA.
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#29
Quote:The progs of my tutos generate directly bitmaps, without displaying the graphics on screen.

You can use them with the TC-Lib instead of TC-Bmp: put all the files of a prog in your QB directory. Get the TC-Lib from the TC-Mdb zip. Open the prog you want to use. Unload TC-Bmp, Load TC-Lib.bas. The two libs have the same syntax, they can be interchanged.

But remember the Hi-Res graphics are long to generate: it's much preferable to use a bitmap principle for this reason, unless you need interactivity like for TC-Draw or TC-Mdb (mouse SVGA programs).

Now, if you card does not support VESA/SVGA, you must use TC-Bmp...

I can't even use your Lesson one tutorial prog. So I haven't tried the others. Yeah I'm pretty sure it's my crap intel card.
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#30
Jark: Trust me, I failed. Miserably.

Just because of this single line in Hugo' Tutorial. :*(

X^n

I thought its a "Power of" instead of an XOR. So I resorted to tables randomized sin/cos function which limited my renders to 32*32. :*(

I'll try to find it later at home though. Didn't really tried my hand again at perlin due to some other stuff I was working. :*)
y smiley is 24 bit.
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