Posts: 3,279
Threads: 170
Joined: Nov 2003
This is probably the only teaser I'm ever going to release for WOS, so enjoy:
http://www.nodtveidt.net/marcos.avi
This is the version from the RM2K build of WOS (24 bit color, 320x240 resolution). It took three days to render and four hours to build/tweak. Indeo video codec, 85% quality, 30-frame key, 15fps. It's just under 4MB in size and is a little more than 12 seconds long.
I'd knock on wood, but my desk is particle board.
Posts: 3,522
Threads: 189
Joined: Dec 2003
Very nice... =)
Just one thing though.. when the demon roars.. what's the "stick" that comes out of his chin?
And the guy looks a bit weird when the the girl flashes/explodes.
Thumping wood noise on bricks? (When she falls)
But very nice overall =)
Lightyears in fron of what I could do (even under gunpoint).
(Constructive critisism)
Posts: 3,279
Threads: 170
Joined: Nov 2003
The "stick" coming out of his chin is a limitation of the model I was using. Not much I could do about it, unfortunately.
Well...there MIGHT be...but I'm not sure. I'll see if I can fix that, as it bugs me too.
When the flash happens, he's trying to still see what's going on, but the light is too bright. Yeah I know it's represented a little weirdly, but hey...it's fantasy after all.
(yeah I know, bad excuse)
The sound is all I could find in my library. I need more impact sounds...
Thanks for the feedback man
I'd knock on wood, but my desk is particle board.
Posts: 780
Threads: 49
Joined: Dec 2001
I'd check it, but geez man, 4mb for 12 seconds? thats insane. I'm not going to be playing this game, as much as I usualy enjoy RM2k games (have you guys played three the hard way? its like 15 mb but its awesome).
Posts: 3,279
Threads: 170
Joined: Nov 2003
Three The Hard Way is one of the best RM2K-based RPGs ever made...hands down.
I'd knock on wood, but my desk is particle board.
Posts: 780
Threads: 49
Joined: Dec 2001
muahaha yeah.
its just so unbelievably well done. pretty much beats the crap down of a lot of commercial stuff as well.
theres this other rm2k game called Final Fantasy: Endless Nova...that was also quite impressive...not as good as TTHW but its pretty good.
Posts: 855
Threads: 35
Joined: Apr 2004
Get cha0s to put music to it and then it'd be complete, heh.
I agree with the looking away from the light thing, though. The actions seem a bit too stiff and stop too suddenly.
But hey, what are you gonna do?
Posts: 6,419
Threads: 74
Joined: Mar 2002
RM2K?
I thought you were re-porting it to QB. Oh, I see, so you took the video out of the RM2K version and you'll be adding it to the QB version? (and something comes to mind... HOW?
)
Good done, man. I'm all against releasing demoes. They kill the expectation.
About the animation: it's so pretty damn cool!
Posts: 2,771
Threads: 96
Joined: Oct 2003
sorry to sound a bit late on the scene here, but what is RM2K?
Ado: great animation! What are you doing WOS in? Did it used to be in QB before you started in something else?
Posts: 3,279
Threads: 170
Joined: Nov 2003
RM2K = RPG Maker 2000 by ASCII Corporation
WOS was originally made in GW-BASIC, then rebuilt in QB. I later ported it to RM2K to finish developing the storyline, and there's also a TurboDuo build and a Gameboy Advance build in the works...not to mention a VB6/DX version also. The RM2K version is the testing platform for the storyline. And ya...I'm re-porting it to QB
As far as the movies go...basically, for the QB version, they get reduced to 8 bit and then played through an external player.
I'd knock on wood, but my desk is particle board.