05-15-2004, 10:43 PM
adosorken
40*sin(30) is not equal to 1/2(40)
and
40*sin(60) is not equal to 1/2(40)sqr(3)
40*sin(30) is not equal to 1/2(40)
and
40*sin(60) is not equal to 1/2(40)sqr(3)
right angle math question
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05-15-2004, 10:43 PM
adosorken
40*sin(30) is not equal to 1/2(40) and 40*sin(60) is not equal to 1/2(40)sqr(3)
05-15-2004, 11:07 PM
Quote:adosorkenI wasn't referring to nathan, I was referring to tiger. And the forumla I presented is correct for a 30-60-90 triangle...it has its own name in trigonometry, remember? Btw...nice double post.
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05-15-2004, 11:58 PM
Quote:It won't always be a 30,60,90 though. That was just an example. then say it was an example and you want the formulas for all the right triangles. And you can find this on google easily :roll:
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05-16-2004, 02:43 AM
Thanks for the help, but one more question.
To use sin,cos...ect in qb the angle must be in radians and not degree's as on most calculators. Is there a pi function?? I know to convert you use degree*(pi/180). Or is there another way of doing this? I looked in the help section but could not find anything.
05-16-2004, 04:11 AM
just use 3.14 =\
05-16-2004, 07:50 AM
Quote:Thanks for the help, but one more question. What I do is create a constant CONST PI = ..., and the value I take it from the Windows calculator (I always do this ) Code: CONS PI = 3.1415926535897932384626433832795 I think it is enough (but with 3.1415926 you are fine <- those are the digits I know out of mem, I am geek but not that geek )
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05-16-2004, 08:46 AM
Quote:(but with 3.1415926 you are fine <- those are the digits I know out of mem, I am geek but not that geek )I know 3.141592653 =P how about Code: pi# = ATN(1) * 4 I don't know what it is but it's pi =P
05-16-2004, 05:26 PM
Thanks fellas, I used your way whitetiger0990. Thanks again.
05-16-2004, 11:43 PM
Quote:na_th_an Wrote:(but with 3.1415926 you are fine <- those are the digits I know out of mem, I am geek but not that geek )I know Easy: ATN(1) returns 45º in radians (SQR(2)/2), which is 1/8 of a full circle. If you multiply it by four you get half a circle, i.e. PI.
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05-18-2004, 03:51 PM
2 tips:
1. cosine law 2. sine law These 2 would solve *any* triangle. |
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