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'nother crash
#1
or perhaps the same as something else.. I wouldn't know. ehm.. I'll upload the .bas file to here

yeap, I tried and see what would happen if I would run bomberzone sources through fbc X-) .. well.. I merged two .bas files into one cuz I dun like modules. that's okay right? got me rid of .bi files too.

Anyway it surely wouldn't compile. But crashing seems a bit overkill to demonstrate what's wrong with the soruce

Greetings,
Badjas
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#2
I guess this post belonged in the 'bug reports' thread. *shrugs*
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#3
this is not dos anymore.
url]http://fbide.sourceforge.net/[/url]
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#4
Fixed, too few array dimensions, max was set to 4, REDIM PlayerSprites(Size1624, 1 TO 3, 1 TO 4, 1 TO 4, 0 TO 1) AS INTEGER needed 5, so the crash happened.

Max dimensions set to 16 now, should be enough ;)
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#5
thanks for showing off how advanced code is in there :king:

ehm.. but still, it crashed hard on this limitation. An error message would be more kind. Just in case you missed that point ;-)
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#6
Will upload the new version tonight, stills the same at sf.net.. only the CVS changed, but it uses to take 2-3 hours to show the new versions when browsing by web.
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