02-17-2005, 07:41 PM
i was curious how do people make rpgs without bitmaps, how do the make the sprite move how do they detect certain tiles?
other than bitmaps
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02-17-2005, 07:41 PM
i was curious how do people make rpgs without bitmaps, how do the make the sprite move how do they detect certain tiles?
02-17-2005, 08:16 PM
With out bitmaps, lets see, like this
Code: PSET(2,1),1 That would take forever, so we use bitmaps or load them onto the screen with a bmp loader. To move a charecter onto a different color you would, take a note of the colour before the charecter moves onto it, move the charecter onto it, move the charecter of it, put the color back in. I think thats how you do it. Maybe someone could post an example.
url=http://www.sloganizer.net/en/][/url]
02-17-2005, 08:30 PM
is that how most people do it bitmaps and then bsave and bload it?
02-17-2005, 08:35 PM
I always use custom formats for all my projects
Easier that way as I get more controll over whats being done, and how to load them. While editing I prefer to use BMPs Drawing individual pixels (PSET) or lines/circles etc can be done for small games, with small characers.. but it quickly becomes too slow to be used realtime... Using GET/PUT is way faster, and with BSAVE/BLOAD you have almost instant loading of your GFX into a ready to put array.
02-17-2005, 11:42 PM
can we see an example of get/put...... :bounce:
url=http://www.random-seed.net][/url]
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