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Creating my own text world Help
#21
In FB its easy (never tried but Rattra says so), in QB its a PAIN!

Brush up on your trig and read Rel's 3D tuts and you should be fine.

Well know what you mean....

Half my posts are from school too.


Hey! Your a Massachusetts person! You ever been to the Providence College Programming Competition? To the Northbridge C++ one? :bounce:
i]"But...it was so beautifully done"[/i]
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#22
Quote:In FB its easy (never tried but Rattra says so), in QB its a PAIN!

Eh, I said its easier to get better looking 3D with the higher resolution, the vectors don't crack as much, and its faster!!!! But there still alot of math and all that...

But this is a Textadventure topic.. I really don't fell like downloading a 1.5meg program right now to get up to speed, I'll just do it what ever way I did above myself, thats funner to me.. :wink: , or write a Tile RPG or something, hmm... But I'm of no use to this thread any more, so off I go.. :roll:
Kevin (x.t.r.GRAPHICS)

[Image: 11895-r.png]
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#23
Look at the examples above. No maps, no top-view, no keys to move, no vga retrace. That's a tile engine in text mode.

Interactive fiction is like reading a book and telling the book what you want to do. Conversational adventures.

Is it so hard to fucking click a link and wait 5 minutes until the thing downloads...?

Anyways... talking to walls ain't fun.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#24
Nathan, I love the idea of IF, and am really looking forward to the next chapter of your tutorial on it. Please post here or drop me a PM or something when it's written. IF is definitely the kind of project I could dedicate myself to writing.

*peace*

Meg.

p.s. I seem to remember my uncle playing an old Zork game or something and typing in "Pick up stick and hit puppet." The game result was:

Obtained: Stick.
You punch the puppet!
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#25
Quote:Nathan, I love the idea of IF, and am really looking forward to the next chapter of your tutorial on it. Please post here or drop me a PM or something when it's written. IF is definitely the kind of project I could dedicate myself to writing.

*peace*

Meg.

p.s. I seem to remember my uncle playing an old Zork game or something and typing in "Pick up stick and hit puppet." The game result was:

Obtained: Stick.
You punch the puppet!

lol =D heyyyyyy btw.... what ever happened to your MUD... man that was sooo cool !!
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#26
http://forum.qbasicnews.com/viewtopic.php?p=77759#77759
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#27
Quote:Nathan, I love the idea of IF, and am really looking forward to the next chapter of your tutorial on it. Please post here or drop me a PM or something when it's written. IF is definitely the kind of project I could dedicate myself to writing.

*peace*

Meg.

p.s. I seem to remember my uncle playing an old Zork game or something and typing in "Pick up stick and hit puppet." The game result was:

Obtained: Stick.
You punch the puppet!

Sure.

This chapter is taking longer to prepare 'cause I'm gonna implement a very simple version of the engine step by step and I want this to be "good code". I am stuck in the scripting engine which will be used to check the "exceptions".

The small implementation is capable to do what you refer, i.e.: "take the box, open it and examine it" will result on:

Quote:You take the box.
Now the box is open.
It is a small wooden box. It is open. Inside you can see a pen and a coin.

My dream has always been building a great multiplayer IF accross the internet. Not just a MUD, but more a server based massive interactive fiction game...

Someday Big Grin
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#28
:evil:
Really.
have seen the end of every Zork ever made, I have played text based games from Atlantis to the depths of thee unimaginable, and I'm the only one who knows about it. Because I've done battle with the worst of creations.
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#29
I used to be into IF in a big way years and years ago. I wrote, but didn't complete many stories. All written in inform. After realising there were such well established programs (like Inform and TADS) I never bothered coding one in QB. Tongue
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END OF LINE.
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#30
Quote:Look at the examples above. No maps, no top-view, no keys to move, no vga retrace. That's a tile engine in text mode.

Interactive fiction is like reading a book and telling the book what you want to do. Conversational adventures.

I gathered that much

Quote:Is it so hard to @£$£ click a link and wait 5 minutes until the thing downloads...?

Um, I don't have two pounds, got the dollar, will that do? :rotfl:
Kevin (x.t.r.GRAPHICS)

[Image: 11895-r.png]
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