Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Creating my own text world Help
#31
Don't listen to these guys. THIS is the way to make an IF game:
http://www.petesqbsite.com/sections/history/AREA51.BAS

:lol:
Pete's QB Site: http://www.petesqbsite.com
Reply
#32
Smile You got loads of grammer errors, and

IF UCASE$(inputstrg$) = "HELLO"

would make a case insensitive input for (above example) HELLO, hello HeLlO, or any other way... :wink: ... but seeing the REMs, it was your first.. I managed to jam it too, heh, cool!! :lol:
Kevin (x.t.r.GRAPHICS)

[Image: 11895-r.png]
Reply
#33
Quote:I used to be into IF in a big way years and years ago. I wrote, but didn't complete many stories. All written in inform. After realising there were such well established programs (like Inform and TADS) I never bothered coding one in QB. Tongue

Yeah, Inform rocks and it is so powerful that it's scary Wink It's only that before I learned about Inform I only knew about PAWS and GAC, two old authoring environments/engines from the 80s, and I simply wanted more, so I began researching.

My tutorials describe the way I code IF engines, and are the result of more than 5 years of researching. Once I got the best way, I learned that Inform, Hugo or TADS work exactly in the same way, so I kinda reinvented the wheel... Well, at least not on purpose Wink

Anyways, I still prefer coding my stuff in BASIC 'cause it's my fave language. Once you have the engine coded, you just have to write the scripts for it. And, hell, writing the engine is so funny Smile I may have written 10 IF engines, each one better featured than the previous one.

If you manage that the player feels that he or she can write almost in natural language, you've been successful. Coding an IF game can be so awesome 'cause you are trying to get into the future player's mind to guess what he or she can think of writing - so you can give a proper answer Smile

I can guarantee that coding Opa Opa was really funny. The engine it uses is fairly old, 'cause what we did was an adaptation of an old unfinished adventure I began (in Spanish) some years ago. I showed it to aetherFox who loved the plot and we decided on rewriting the pertinent things to make this into English and finish it, then add music.

Writing Interactive Fiction is almost better than playing it Smile

Rattrawhatever6, if you "gathered that much" about what I said, I wonder why you kept talking about something different. We were talking about apples and you began describing and giving code to produce birds. Twice. So don't try to be so cool, it's unworthy.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
Reply
#34
I love those old programming lanuages and engines. As anybody read the book From Geek to Chic it's about the first video game made by a high school student and goe's on from text to graphic games. I suggest giving in a look. Oh and with every programming lanuage out there QB is still one of the best.
have seen the end of every Zork ever made, I have played text based games from Atlantis to the depths of thee unimaginable, and I'm the only one who knows about it. Because I've done battle with the worst of creations.
Reply
#35
Storymaster: QB is not a programming language, it's a compiler Wink Are you gonna give it a try and write a text adventure?

Quote:Smile You got loads of grammer errors,[...]

That was indeed very funny.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
Reply
#36
Quote:Storymaster: QB is not a programming language, it's a compiler Wink Are you gonna give it a try and write a text adventure?

Rattrapmax6 Wrote:Smile You got loads of grammer errors,[...]

That was indeed very funny.

Your got a built in spell checker?? "grammar", happy? :lol:
Kevin (x.t.r.GRAPHICS)

[Image: 11895-r.png]
Reply
#37
Eh, twas just a joke Wink. I found it funny that you were complaining about his grammar using a spelling error,
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
Reply
#38
Quote:
na_th_an Wrote:Storymaster: QB is not a programming language, it's a compiler Wink Are you gonna give it a try and write a text adventure?

Rattrapmax6 Wrote:Smile You got loads of grammer errors,[...]

That was indeed very funny.

Your got a built in spell checker?? "grammar", happy? :lol:
Your got? Wink
url=http://www.spreadfirefox.com/?q=affiliates&id=60131&t=79][Image: safer.gif][/url]
END OF LINE.
Reply
#39
Heh, twas a real error, wasn't thinking when I typed that.. :wink:
Kevin (x.t.r.GRAPHICS)

[Image: 11895-r.png]
Reply
#40
I was busy working on my top secret programs, so how is everone doing today?
have seen the end of every Zork ever made, I have played text based games from Atlantis to the depths of thee unimaginable, and I'm the only one who knows about it. Because I've done battle with the worst of creations.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)