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hm yeah i guess i introduced a bug that gives you higher scores hehe
ow...
btw, i write a wrapper for raknet that gives you the most needed things, i'll try to make this game networked. will be a pain in the ass but ow. maybe it can serve as a sample implementation of a realtime networked game. anybody interested join
quote="NecrosIhsan"]
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Posts: 2,765
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DANG IT! 7200! -_-
I was going for 10000....
edit: (fixing some things I believe are bugs and I'm going back in!)
Back by popular demand!
I will byte and nibble you bit by bit until nothing remains but crumbs.
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Quote:hm yeah i guess i introduced a bug that gives you higher scores hehe
ow...
btw, i write a wrapper for raknet that gives you the most needed things, i'll try to make this game networked. will be a pain in the ass but ow. maybe it can serve as a sample implementation of a realtime networked game. anybody interested join
I don't know how to do network games, but I want to learn. I can offer some graphics like this though... unless you want to stick with what you already have.
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would be nice to know what you consider to be bugs and on what lines in the source you find those
quote="NecrosIhsan"]
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Posts: 2,765
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my bugs more or less count as features =P
-Hiding mouse (so i can play fullscreen)
-Pause button
-Fix going off bottom
-Highscore that and score resets after game reset
-if you die numerous times the key var is stuck at 'y' I believe so it automatically restarts
etc
Back by popular demand!
I will byte and nibble you bit by bit until nothing remains but crumbs.
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Doc!! That's a freaking cool model! I guess I'd have to port my LWO loader to FB.
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uh sorry doc i didn't see your post yesterday.
the thing is that this is a small project and i'm not about to invest in graphics at this point.
i might rewrite it in a week or too as i'm a little busy with univ. atm. i'm gonna implement a full graphicsmodule and a scriptlang to describe different levels, enemy behaviour etc. etc.
in the meantime you maybe want to play around with the existing source it'S small and simple just extend it. with the network code there'll be no changes to the existing code except to the ProcessUserInput function. the rest is done in a seperate update function. ow.
btw, i wrote a raknet wrapper i'm gonna upload it today i guess, needs some testing thouhg. you could investigate
www.rakkarsoft.com in the meantime.
whitetiger: yeah those are nice additions, you could send me the source so i can officially upload it and replace the old module.
thx for your interest.
edit: funny side note. i get more response on this then on fbirc.
quote="NecrosIhsan"]
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Posts: 658
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970 here
and reset the score after player dies
url]http://fbide.sourceforge.net/[/url]
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No dude, leave the graphics as wireframe style.
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don't worry i'll stick with wireframe sprites for now
btw, new version that fixes the above mentioned bugs (except for not showing the mouse). plus i inclued a new weapons. only the 1337357 hax0rs among you will figure out how to enable this new weapon hehe...
http://ratatoskr.dragonhill.cc/fbirc/sshot.rar
http://ratatoskr.dragonhill.cc/fbirc/sshot.zip
quote="NecrosIhsan"]
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