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How does one store .gifs and other images without a libary
#11
Alright one last thing before I start my hw. What's the best program for creating animated gifs and what are the general requirements or should I say limitations of those gifs. What's recomanded?

Lastly, now that we have solved the issue with loading gifs what about screen modes. Are their any simular subs that create their own screen modes as I've asked for before (hope it was this thread).
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#12
You won't need animated gifs. You'll prefer different frames. Any drawing program can be used. My personal pick is Deluxe Paint II v.3
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#13
oh, how many frames would it take to through a jab? 3 or more?

And would I actually animate the frames in the program?
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#14
Quote:oh, how many frames would it take to through a jab? 3 or more?
Depends. How fast is the jab? Start by just drawing the one frame of the jab fully extended. If you want to create inbetween frames later, they should be easy to add.

Quote:And would I actually animate the frames in the program?

Yes.
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#15
Quote:He's running it on school computers and can't set up every terminal in the lab to work with some lib.

Not every library is an ASM quicklibrary, tho... Just borrowing someone else's GIF-loading SUB would be a lib, too, and that wouldn't require any special setup.


Try AF.Lib ;*) You won't need a QLB to use ASM since it works via call absolute.

Just load QB with the /L option.
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#16
Thing is it isn't just a network, the computers have a limited hardware (no graphics card) and, don't really have an OS. But I will try tho.
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#17
No graphic card??? How can you see something on your monitor??? And where is the monitor cable plugged in???
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#18
Quote:oh, how many frames would it take to through a jab? 3 or more?

And would I actually animate the frames in the program?

Well, this involve tons of hard work. Pixel art is really difficult. I suggesyt you read some tutorials in animation.

The number of frames is up to you, the frame rate, the detail you want to give and more stuff. Y'know, you can do a walking animation with 3 frames, but the main character of my game Jill has 12, for example.

To animate in your program you just draw subsequent frames one behind another using timers and stuff.

Here is deluxe paint III 3:

http://usuarios.lycos.es/qbsux/utils/dp3.zip

You can use it to produce PCX files that you can load into wiz's program.
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#19
Oh thank you so much. I think I see, but you haven't answered the question. Would you use Deluxe for the animation too?

Does frame rate drop with longer animations?

akooma: It's onboard video input. Not a graphics card.
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#20
use any gif animator for animation. you'll only be using it for testing, anyhow (you dont actually import animated gifs into your program, you load it frame by frame into memory, and display it as you go.
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