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Most idiotic games of all time...
#31
hrm, you pups live in the days of "pretty" and not "good". A "pretty" game is not always a "good" game and a "good" game is almost never a "pretty" game.

The real questions is, "what defines a good game?"

Are we talking pushing the machine to the limits, being different, being chalenging, or, like so many retarded @$$-monkeys think, merely being "pretty"?

Personally, my favorite game is "Clowns & Balloons", circa, 1978. This is a game which predates most of this boards members by at least 10 years.

The game was humourous (you're a clown popping balloons by jumping off a moving trampoline), difficult at higher levels, and was neither demanding of the machine nor pretty. No, this gem was a game which makes you look back 20+ years and say, "I remember spending hours playing that game!"

Who can say that about FF7, or GTA? No one. Because those games have been rehashed too many times to stand out from the crowd. Not only have they been rehashed, but they themselves are rehashes. In 10 years, no one will remember FF7 or GTA. But, a few old people like me will remember being a kid in the early 80's and say, "I think I'll dig out the old CoCo and play some 'Clowns & Balloons'."

Now, if you'll excuse me, I think I'll dig out the old CoCo and play some 'Clowns & Balloons'.
Life is like a box of chocolates', hrm, WTF, no it isn't, more like, 'life is like a steaming pile of horse crap.'
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#32
GTA didn't have good graphics for the time. 2d sprites scaled to appear correct in a very basid cube engine? My 386 could pull that game off without too much hassle. Furthermore, the concept of a free-range city simulator was unheard of at the time (and to some extent, even today it's unmatched).

GTA is a game that got where it is today through gameplay and style, not through prettiness. I know -- I was there, as much prettier games were passed over to play this retro looking overhead game where you drive around a city.
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#33
Fable

you happy now..
I said it...
Oh dear,' says God, 'I hadn't thought of that,' and promptly vanished in a puff of logic."
My waste of space
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#34
Quote:GTA didn't have good graphics for the time. 2d sprites scaled to appear correct in a very basid cube engine? My 386 could pull that game off without too much hassle. Furthermore, the concept of a free-range city simulator was unheard of at the time (and to some extent, even today it's unmatched).

a) I very much doubt your 386 could do that, at least, and maintain a decent frame-rate in 640x480 16-bpp. One frame per fortnight? I don't think that's acceptable.

b) There were hundreds of games that had complete free-range settings (cities, worlds, universes) when GTA came out.

I'm not saying GTA wasn't cool, but it took a bunch of existing ideas and concepts but didn't add much else, well, the idea of being a thug running around stealing cars, but that's about it.
Life is like a box of chocolates', hrm, WTF, no it isn't, more like, 'life is like a steaming pile of horse crap.'
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#35
Yeah, I had trouble running it on my 486dx 66 at a barely playable speed... I really doubt it'd work on a 386... :-?
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#36
I did insane things to that poor 386.
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#37
Quote:a) I very much doubt your 386 could do that, at least, and maintain a decent frame-rate in 640x480 16-bpp. One frame per fortnight? I don't think that's acceptable.

I had it going on a 386. Not too well, but playable. Mind you this was 1998. The school I went to had one left over as remnants of the PC era there before the losers got sponsered by Apple and bought 131 iMac's...

Give me a 386 any day...

Besides, the original topic for most idiotic game?

Britney's Dance Party or something like that. :barf:
Screwing with your reality since 1998.
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#38
Quote:[quote]Britney's Dance Party or something like that. :barf:

That pwnz!!!! Micheal Big Grin
y smiley is 24 bit.
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