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FieldView
#41
gogo rel!
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#42
My simple question would be 'What is this game, and what is it about?'

This is because i've looked at the stuff on the website, and on here, but am still none the wiser really. So i know what MMORPG means, but i still don't understand what this game is.

Is there an aim to the game (ie rescue the princess)?
Do i fight people?
Why am I fighting them?
EVEN MEN OF STEEL RUST.
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#43
Quote:Is there an aim to the game (ie rescue the princess)?
Do i fight people?
Why am I fighting them?
Ever played runescape? Questions one, and three are completely incompatable with that game . . .
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#44
No I have not played runescape, I haven't played World of Warcraft, I don't play rpgs. The closest I play to an RPG is nethack.

That makes me think of another question..

Do I have to play more than 6 hours a day to stand a chance?

That's what's put me off other online RPGs.

Do I ever have to walk for half an hour to find the key, only to have to walk half an hour back to the door?

Those kind of slow RPGs annoy me.
EVEN MEN OF STEEL RUST.
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#45
Will there be equality for all players? (such as: high level players can be killed by low level players with good weapons)
Or will there just be the pwners, and the pwned? :-?

I'm saying that like on Runescape, a high level character can with just his fists can beat the sh!t out of a low level player who is actually wearing armour and has a weapon... :x

So will the average player who only logs in every now and then still be able to have as much fun as a person who is a hardcore player?
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#46
--General Info--

FieldView is a Massive Multiplayer Online Role Playing Game, or MMORPG for short.
It is set in a medieval fantasy world where players are allowed to live out their lives folowing whatever path they choose.
Various pieces of history regarding the lands found within FieldView is available ingame in the form of books.

--The Goal--

FieldView aims to allow players as much freedom as possible, within 'reality' rules. For example players will be able to construct buildings, chop down trees, become smiths, merchants, bakers. Or simply wander off into the wild looking for some game to hunt.

--Starting Up--

When starting for the first time players have to create an account, details on this can be found by following the onscreen instructions.
After an account has been created you can create or load a character, once again onscreen instructions explain how to do this.
If you start a new character a tutorial mode will start that explains the basics of the game.

--The Gameplay--

There is no difference between a player and a NPC.
FieldView offer no "mobs" or "creeps".
There is no automatic respawning, nor pre-defined spawnpoints.

In FieldView players can perform various tasks ranging from, as previously mentioned, baking bread to fighting savage hordes of beasts.
Players are also able to gather enough fame that other players, or NPCs, join them in a common cause, creating a clan, pack, army or empire if you will.
Such leaders are able to issue abstract orders to his followers, much in the sense of many Real Time Strategy games.
As previously mentioned players can gain followers, this is not limited to non-animal followers.
This means that a player can gain the trust of a dog, which will then follow the player around.

FieldView is a class-less game, meaning that you do not pick a class and thats what you get. Instead players are able to excel at the skills of their choosing.
Skills are learned as they are performed, or learned from experienced players, much like a master trains a novice.
There is no levelup system for your character as a whole, instead you train your skills.
In addition, items such as swords do not have an innate damage, the damage you do with your sword depends on your swordsmanship skill and what type of sword it is. In addition, your strenght plays in telling how hard you hit.
Attributes such as strenght are dynamicaly shifted towards the one you use the most. If you carry a large stone, your strenght will go up, lowering your other attributes.
All players have the same amount of health, if you want to fight, wear armor.

--What Happens if You Die--

If you die in FieldView you will become a lootable corpse. Your spirit will be transported either to the celestial or abyssal planes.
Your corpse remains lootable until your spirit has performed the tasks given to them.
Spirits that do not perform their tasks and return to the body will be hunted by spirithunters.
Death on Elite difficulty will make you loose 50% of your skills.
Elite difficulty gains 100% skill increase, Normal difficulty gain only 50%
It is possible to change to Elite at any time, but not possible to change back.
Normal players suffer no penalty from death other than the possibility of having their items looted by other players/NPCs.
Spirits can ressurect with their body either by possessing their corpse, or by going to the temple of their most favored god.


--List of Playable Races--

Players will be able to play any one of 14 races in FieldView, the races with their pros and cons are listed below (Some races not listed as their abilities are not yet decided):
Dragons
Pros: Magic resistant, Tough skin
Cons: Few magic skills, Unable to wear armor, Unable to perform certain jobs
Special: Flight, Fire breath

Dwarves
Pros: Strong, High morale
Cons: Low stamina and dexterity, weak magic skills
Special: Forge, Imbue, Runebind

Goblins
Pros: Small, Fast, Stealthy
Cons: Physically weak, Low morale
Special: Construct, Repair, Enhance

Humans
Pros: Can learn almost all skills, Survivalists, Widespread, Good spellcasters, Learns skills faster
Cons: Unable to excel in most skills, Dissliked by most other races
Special: None

Minotaurs
Pros: Strong, Horns and claws
Cons: Low intelligence cap, Unable to learn many magic skills, Low agility cap
Special: Can one-hand weild many two-hand weapons, Can wear heavy armors without penalty

Ogres
Pros: Big, Strong
Cons: Slow, Stupid
Special: Inspire fear, Ranged melee, Critical strike



--The policy--

As FieldView aims to allow as much freedom as possible to players there are few restrictions to play. The most significant are:
No bot usage
No cheating
No selling of any FieldView related material for money or other services outside of the FieldView game.
FieldView admins are Gods, obey them.
Registering an account to play FieldView can be done either ingame or from the official website.
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#47
I new you'd be back Wink

And nice to see the game still going! I thought the project was dead.
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#48
Really? It's one of the biggest projects there is! :lol: I never did like mmorpg's, but I'm gonna try this one. Wink
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#49
Quote:Attributes such as strenght are dynamicaly shifted towards the one you use the most. If you carry a large stone, your strength will go up, lowering your other attributes.

So does this mean that the sum of all your attributes will remain the same so long as you play any single character? I'm not sure how getting stronger justifies being more clumsy or making it harder to cast spells...
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#50
Quote:So does this mean that the sum of all your attributes will remain the same so long as you play any single character? I'm not sure how getting stronger justifies being more clumsy or making it harder to cast spells...

The thought behind it is, that if you spend time getting stronger, you'll be spending less time maintaining other parts of your skillset.

Example:
You rock at football, youve played it for years. Then you start having an interest for programming, do that extensively, and get better and better at it. If you then return to football after a couple of months, you'd notice how you're not as good as you used to be at that anymore, because you have neglected maintaining your skills in it.

You see?

Now, you might say "Well what if I practice both?". If you do that, you'll gain slower in both, and loose even more in other skills, as it would happen if you practised both football and programming irl (that is, you did it with the intention of getting better at it, not just slacky doing-nothingness)


It might not be a perfect system (and Im not sure I remember this stuff 100% correctly, its a long time since we discussed it), but imo it beats the other ones out there.
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