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The Janitor screenshots are just the raycasting engine with the first textures/sprites and test maps.
With raycasting engine; I've optimized the sprites, now the game engine runs at 20fps on my computer, as long as it's not using the hires fix --
Also, the hires fix is importand because not everyone can use 320x200 -- So it uses a higher resolution, but writes to a memory buffer and then stretches it too the screen. For this to be usable, you'll need to do all flat rendering to the memory buffer, so I wrote a put and pset routine for that.
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"The Janitor" Sounds awesome! Cant wait to play it.
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Looks awesome from the screenshots :D Can't wait to play that one.
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looks fantastic.
=b
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Here
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FREEBASIC FPS!!!
*has heartattack*
I seriously can't wait, as FPS are by far my favorite.
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will you add an option to increse the resolution? It does look really good as is, but it would look lots better at high res =D
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Quote:will you add an option to increse the resolution? It does look really good as is, but it would look lots better at high res =D
Quote:Also, the hires fix is importand because not everyone can use 320x200 -- So it uses a higher resolution
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ya I know, but what I meant is will the user be able to change the resolution even higher
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Lithium:
The Janitor looks very nice! 8) Can't wait to play it.
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Thanks everyone for your comments!
As for a hi-resolution issue -- The hires fix is just for people who can't run 320x200 -- it doesn't make it look better, because it just renders to a 320x200 memory buffer, and then stretches that buffer to fit the higher resolution screen... I don't think it's nescesary to make a high resolution, unless a lot of people can't run (320x200x32 and 640x400x32 and 640x480x32)
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