11-12-2005, 09:14 AM
As of the moment, it supports:
- Up to 128x128 maps
- Doors
- Billboarded Sprites
- Textured walls/floors/ceelings
- Sky
- Looking up, down
- Crouching and jumping
- "Dynamic Blocks" (Blocks that can move around the map)
- Any colour depth shading (for water, fog, darkness, whatever)
And some support functions for a game (for collision detection, and shooting, adding new sprites, moving d-blocks, etc..)
You can get it here: http://www.qbasicnews.com/~zext/lithium/ -> Downlaods -> Raycasting Engine.
P.S. the map "atest" is a quick map my artist friend did up, my artist friend who's going to be working with me on a game using this engine
P.P.S. Read the readme!!!
- Up to 128x128 maps
- Doors
- Billboarded Sprites
- Textured walls/floors/ceelings
- Sky
- Looking up, down
- Crouching and jumping
- "Dynamic Blocks" (Blocks that can move around the map)
- Any colour depth shading (for water, fog, darkness, whatever)
And some support functions for a game (for collision detection, and shooting, adding new sprites, moving d-blocks, etc..)
You can get it here: http://www.qbasicnews.com/~zext/lithium/ -> Downlaods -> Raycasting Engine.
P.S. the map "atest" is a quick map my artist friend did up, my artist friend who's going to be working with me on a game using this engine
P.P.S. Read the readme!!!
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