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yagl freebasic port 0.0.7
#61
Quote:yes it is, however i'm currently restructuring it to be a dynamical lib on winblows. also, the vc port will have to wait a little longer i want to get the linux and mingw port done first. if you can't wait for the release in february i suggest getting tortoise svn and downloading the svn repository. all you need to compile yagl on windows is a mingw compiler. if you want to do that meet me in #badlogic in case of problems

I'm (sort of) patient, so i can wait and begin coding the non-graphical side of it now...
url=http://www.sloganizer.net/en/][Image: style4,TheDarkJay.png][/url]
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#62
any rough estimate on when the networking portion will be wrapped?
[Image: freebasic.png]
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#63
that will take a while, i'm planning on rewritting that portion *sigh* with imperative styles in mind.
quote="NecrosIhsan"]
[Image: yagl1.png]
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#64
something tells me you wrapping that will start a wave of Web games the likes of which we have never seen in a BASIC language.
url=http://www.sloganizer.net/en/][Image: style4,TheDarkJay.png][/url]
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#65
we'll see. there's already sdl_net which ppl could use, so if ppl wanted to write such games they'd already do so.
quote="NecrosIhsan"]
[Image: yagl1.png]
[/quote]
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#66
today i released yagl 0.0.1 for win32 ( c, fb ). it is a testing version to play around with for ppl that already used yagl, thus it doesn't contain samples or instructions. the linux version is also working properly and there's also a mac version in the workings. you can find more information on the yagl homepage http://goddess.selfip.com/yagl the probably best improvement is that yagl is now a dynamic link library on windows32 which decreases the exe size tremendously. big thank you's go out to Blitz which created a vc2003 workspace for yagl and made yagl compile to a dll on this compiler. so all you gotta do is distribute the dll once, then send exe patches to your app testers ( from a dev point of view Smile ). have fun and please report any bugs you find.

i will probably throw out a few more 0.0.x versions the next few days/weeks just to smooth out some rough edges. i plan on releasing the official 0.1 version in february ( either at the beginning or mid february. ) this is depending on how much i have to work on the documentation and how much contributions find their way.
quote="NecrosIhsan"]
[Image: yagl1.png]
[/quote]
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#67
chello again...

yagl is now in testing version 0.0.2. (c/fb win32, c/fb for liunx will follow today ) a couple of things have been fixed especially the blitters which are now guaranteed to work 100% pixel perfect. also a possible bug concerning heaps and dlls and other nasty things has been eradicated so if you use 0.0.1 make sure you update to 0.0.2 now.

special thanks to blitzi again who gives suggestions and does some debugging too... somewhat. and of course to z!re the annoying swedish fart ...
quote="NecrosIhsan"]
[Image: yagl1.png]
[/quote]
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#68
yagl is now in version 0.0.3, see the homepage for more details ( yes my newsbriefs get shorter every day :p )
quote="NecrosIhsan"]
[Image: yagl1.png]
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#69
revision 0.0.3b is out, please update to it as it fixes a severe bug in the png decoder and gets rid of the border problem when doing scaling/rotating blits. also, keep in mind that this is not even beta yet and all 0.0.x releases are preliminary testing releases for you to possibly help me find bugs. i'd really appreciate bug reports/feature requests on the forums.
quote="NecrosIhsan"]
[Image: yagl1.png]
[/quote]
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#70
revision 0.0.3c, blitters again...
quote="NecrosIhsan"]
[Image: yagl1.png]
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