Posts: 788
Threads: 53
Joined: Nov 2002
Yeah, get the nokia sdk.
http://blitzball.bad-logic.com/tools_and...on_1_0.zip
You could also get it from nokias site if that's too slow.
oship me and i will give you lots of guurrls and beeea
Posts: 788
Threads: 53
Joined: Nov 2002
How's it going Dav?
Our prototype has to be in tomorow. Just wanted to tell you
oship me and i will give you lots of guurrls and beeea
Posts: 1,774
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Joined: Aug 2003
Well, sorry. I messed around at first, but after you said 800 polygons, I got kinda... modeler's block. :lol: You might as well use your own model. I still couldn't import the sucker either.
Posts: 788
Threads: 53
Joined: Nov 2002
Alright,no problem
oship me and i will give you lots of guurrls and beeea
Posts: 788
Threads: 53
Joined: Nov 2002
If you got a newer phone or an sdk try it,
http://blitzball.bad-logic.com/blitzball_alpha.zip
Maybe you'll change your mind about making a map.
oship me and i will give you lots of guurrls and beeea
Posts: 684
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Joined: May 2004
What kind of map are you looking for? Outdoor? Indoor? Also, what is the setting?
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]