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 Qbasic Classes
Let's get right to the meat of things. Don't be scared by the amount of stuff listed up there, there's a lot of important information here and it's not that hard to learn. We'll cover another method of looping, ways to add on to the end of sequential files, structured programming, and "random-access" files. That's a lot of material.

First off, the last of the looping techniques. We've already tried DO...LOOP and FOR...NEXT, and here comes WHILE...WEND. It's very similar to a DO...UNTIL loop, and I rarely use it in my programs, but you might as well learn everything you can. Its basic syntax is as follows:

WHILE <condition>
...
WEND

That's it. Let's say you want to make a simple guessing game. All it takes is a simple loop, as in the next example.

RANDOMIZE TIMER
PRINT "Guessing game!"
number = INT(RND * 10) + 1 'random number from 1 to 10
PRINT "The number is from 1 to 10... go!"
WHILE guess <> 10 'loop until the guess = 10
INPUT "Guess"; guess
tries = tries + 1 'count the number of tries
WEND
PRINT "Good job! You got it in"; tries; " tries!"
END

There's a working, somewhat interesting program in only 10 lines! We're finally getting somewhere. That's all there is to a WHILE...WEND loop. So simple, and yet so useful!

We talked about sequential files in Chapter 4. Those were the files that you could only INPUT from or OUTPUT to at one time. There's one more way to add to these files, and that is done by using the APPEND command. You use it just like OUTPUT and INPUT:

OPEN "file.txt" FOR APPEND AS #1

APPEND is just like OUTPUT, except it doesn't erase what's already in the file before it adds to it. It's useful for ongoing high score lists and a bunch of other things that I'm sure your creative mind can think of. Again, not much to it. Just fool around until you get the hang of it.

Moving on, we'll now discuss structured programming. Programs are huge jumbles of thousands of lines of code, and if everything was just arranged from top to bottom, it would take forever to find a problem in the program! Plus, it just looks messy and is hard learn from. So, the geniuses of the 1960s developed something called "structured program- ming." Using this technique, we can create "subprograms" and "functions" in our programs to better arrange our code.

In order to create and edit a subprogram in QBasic, all you have to do is go to the [E]dit menu on the menu toolbar and choose New [S]UB... QBasic will then prompt you for its name. Don't get too creative and call it "Bob" or "Jane," give it a name like "DoGraphics" so you can tell what the SUB really does.

QBasic will then let you edit the SUB. Program just as you would normally, and when you're done, go to [V]iew on the toolbar, choose [S]UBs and then pick your program's filename off of the menu. If you want to go back and edit your SUB, go to the [V]iew menu, choose [S]UBs and pick your SUB off the list. You can have as many subroutines as you want in a pro- gram. Be aware, though, that variables you create in a SUB only are accessible in the SUB and variables in the main body of the program are only accessible from the main body of the program unless you make them SHARED using the following command:

COMMON SHARED variable\$, variable2, variable3!

This statement goes after your "DECLARE SUB..." declarations (QBasic places these statements in your program once you save it) and before any other executable lines of your program. To make an array SHARED, you just stick the word SHARED in after the DIM command, like this:

DIM SHARED array\$(100)

Make sure that any variables you want to be SHARED (called "global" variables) are in your COMMON SHARED statement. Otherwise, your program will turn up a lot of errors. To pass variables on to the SUB as you call it from the main program, you must change the name of the SUB. While you are editing it, just use a line like this:

SUB DoBox (x1, y1, x2, y2)

QBasic sticks the "SUB DoBox" in there for you. Now, when you call the SUB from the main program, use a line like this:

DoBox 30, 20, 50, 20

Otherwise, you can just type the name of the SUB in the main program to call it up, like this:

mainloop: CLS
DoGraphics
DoLevel
WaitForKey

As a complement to SUBs, those programming gurus of the '60s also developed FUNCTIONS. These are similar to SUBs, but they basically just perfom a specific calculation to return a number. You create them the same way you would create a SUB, by going to the [E]dit menu, but choose New [F]UNCTION. You can switch what you're editing the same way. Here's a short example:

FUNCTION Cube(num)
Cube = num * num * num
END FUNCTION

[main program:]

CLS
INPUT "Number"; number
num3 = Cube(number)
PRINT number; "cubed ="; num3
END

The last topic I'll cover in this tutorial is random-access files. These files are kind of like database files - they have a set record type and a number of records. They're very useful for database applications. To make the record, you have to define it near the top of your program with a TYPE...END TYPE clause. Here's a short example for an address program:

TYPE people
nm AS STRING * 40 'set the name as a 40-character string
age AS INTEGER 'set the age as an integer
END TYPE

The next thing you have to do before you open the file is use a DIM command to set a random-access array up for the TYPE, as follows:

DIM person AS people

Now, you must open the file. You again use the OPEN command, but now you have to add in two commands: LEN and RANDOM. Here's an example:

OPEN "address.dat" FOR RANDOM AS #1 LEN = LEN(person)

This will open up your random-access file of addresses with the record length that you set in your TYPE. Now, in order to get records or put records to a file, you have to use special variable names and different file commands. Here's a quick example of adding a record to the file we created above:

INPUT "What record to add"; record
INPUT "Name"; person.nm
INPUT "Age"; person.age
PUT 1, record, person

As you can see you have to have your DIMmed array name, then a period, then the variable name you set in your TYPE. Then, you have to PUT the record to the file using the PUT command (how appropriate). The syntax for the PUT command is like this:

PUT [filename], [recordnumber], [arrayname]

It's very simple. To get an array from the file, you use basically the same method, except with the GET command. The GET command has exactly the same syntax as the PUT command, except it reads from the file into the array that you specify. Here's an example from the program we have above.

INPUT "View which record"; record
GET 1, record, person
PRINT "Name"; person.nm
PRINT "Age"; person.age

That's how you use random-access files. An example is available, called RANDOM.BAS. If you didn't download it with the .ZIP file, please download it from http://www.qbasic.com/random.bas. Random-access files are very useful for a lot of applications, but they're also very complex. One last thing before I conclude - when an input doesn't fill up all of the STRING you specified in the array (like in the above example: if the person's name isn't 40 characters) the variable WILL have all the extra spaces on the end to fill up the 40 characters. To remedy this, use the RTRIM\$ command, as follows:

personname\$ = RTRIM\$(person.nm)

This will trim all the extra spaces off of the end of the string.

And that's it for this tutorial. There's a heck of a lot of stuff here, and if it's confusing, please ask me questions. They might take a long time to answer, but I need to know how to improve my tutorials so they help YOU the most.

Exercise!

1. Create a simple database program for addresses and names using structured programming.