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  Free Qbasic programs
Posted by: route89 - 06-02-2009, 04:56 AM - Forum: QB Discussion & Programming Help - Replies (5)

I've got some Qbasic programs I wrote a long time ago that I'd like to give away, but I don't have the source code, just the .exe files. I also don't know how to let people download them - can I submit them here and then you can test them, check for viruses or adware, and then let people download them from here?

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  Qbasic Station is gone!
Posted by: Clippy - 05-17-2009, 04:15 AM - Forum: QB Discussion & Programming Help - No Replies

If anybody knows how to contact the owner, Jack Thomson, please notify him that his domain registration apparently expired on May 13, 2009.

Thanks,

Ted



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  Deception?
Posted by: Clippy - 05-14-2009, 09:22 AM - Forum: General/Misc - Replies (5)

Dear Mark,

Quit STEALING news from the QbasicNews.com site!

Grow up and give your site to somebody who cares about Qbasic. YOU DON"T!

The post you presently have about me was removed from this forum. He has not posted here since!

The imbicile who posted those remarks is a spammer! He is not a genius either apparently, as he hates Levitra LOL.

Ted

PS: Your Qmunity news link to here does not work either!

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  Are you aware that Qbasic.com is displaying your News Forum posts?
Posted by: Clippy - 04-28-2009, 02:04 AM - Forum: Site/Forum Issues - Replies (3)

Just thought you should know.

Ted

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  QB Error Codes
Posted by: Clippy - 04-27-2009, 07:18 AM - Forum: QB Discussion & Programming Help - Replies (2)

Error Code Error Message
1 NEXT without FOR
2 Syntax Error
3 RETURN without GOSUB
4 Out of DATA
5 Illegal function call
6 Overflow
7 Out of memory
8 Label not defined
9 Subscript out of range
10 Duplicate definition
11 Division by zero
12 Illegal in direct mode
13 Type mismatch
14 Out of string space
16 String formula too complex
17 Cannot continue
18 Function not defined
19 No RESUME
20 RESUME without error
24 Device timeout
25 Device Fault
26 FOR without NEXT
27 Out of paper
29 WHILE without WEND
30 WEND without WHILE
33 Duplicate label
35 Subprogram not defined
37 Argument-count mismatch
38 Array not defined
39 CASE ELSE expected
40 Variable required
50 FIELD overflow
51 Internal error
52 Bad file name or number
53 File not found
54 Bad file mode
55 File already open
56 FIELD statment active
57 Device I/O error
58 File already exists
59 Bad record length
61 Disk full
62 Input past end of file
63 Bad record number
64 Bad file name
67 Too many files
68 Device unavailable
69 Communication-buffer overflow
70 Permission denied
71 Disk not ready
72 Disk-media error
73 Advanced feature unavailable
74 Rename across disks
75 Path/File access error
76 Path not found
97 (no error message)

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  Diablo II fans?
Posted by: PureNRG - 04-26-2009, 12:01 PM - Forum: General/Misc - Replies (5)

Hello again, this is my new persona, as I was once known as Mr_Match in these parts back in the day.
Just got back into the Diablo 2 expansion, and I was wondering if any of you guys still had accounts?
US-EAST is what I play on, and if you're ever on, add PureNRG as a friend.

Peace,
Zach

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  Stuff to spend time between coding
Posted by: DragonFire - 04-03-2009, 12:51 AM - Forum: General/Misc - Replies (2)

Been a while since my last visit here.

How's everyone doing?

Tought I would cheer up this forum with some fun links to do while waiting for your compiler to finish.

This one has kept me busy two weeks, I could not stop playing:
http://www.keepbusy.net/play.php?id=mushroom-revolution

This one is cool too, create a little fighter and kick some butt.
http://dragonfire.mybrute.com

Does anyone have more stuff like this?

Greets,
DragonFire Big Grin

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  RPG Attack Screen Challenge
Posted by: Endevor - 03-27-2009, 07:31 AM - Forum: Challenges - No Replies

I got a challenge, one that I'm actually working on and I'm wondering if anyone else can do it better.

I'm using FB code and SDL code so I will limit the coding to that.

I'm looking for something turn based, either by a timer or classic turn style. If anyone has played Final Fantasy, especially the seventh one, I'm looking for something like that. For those of you who have not played that game, each character in the fight has a turn or a certain time to wait till he can perform his/her turn. This applies to the enemies too.

I'm looking for something that there can be multiple and different kinds of enemies to fight at a time, each with different stats. The stats should effect the power, defense, dexterity, etc. of the enemies attack. There should also be stats for the player. As a bonus, a player party would be awesome.

The stats should consist of this:

endurance - effects the amount of health the unit has
strength - effects the hand-to-hand attack
dexterity - effects the chance to hit the target
defense - effects the resistance to the oncoming attack
magic - effects magic attack and defense (Bonus)

I would really like this to be graphic, but I'm more of looking for an algorithm right now for the basic fight sequence. Graphics would be amazing though. For anyone who wants to use graphics, I strongly suggest using SDL for this. If you don't know how, ask and I'll send you a tutorial.

Again, I'm limiting this to only FB code or SDL code.

If you need graphics, sounds, templates, you can get them here: http://eponasoft.com/rpgcompo/

So in short, I'm looking for a good turn based fight scene, graphics preferred, using FB and/or SDL code. Any questions, please ask

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  Quick Noob Question
Posted by: wolfturn - 03-16-2009, 09:30 PM - Forum: FB Discussion & Programming Help - Replies (3)

Lets say i made a function something like this.

Function name
        blah
End function

How would i go about calling it later on?

If i'm not mistaken its the call command? But i can't seem to 'Call name'

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  Some old stuff
Posted by: Dr_Davenstein - 03-13-2009, 07:02 AM - Forum: QB Projects - Replies (4)

I found most of my old QB projects on a cd. Wildcard also had the Pacstein one... or Dav(Sorry, can't really remember who had it.) I doubt if they will work for anyone, but some might have luck with EMSMagic/VDMSound... I'm not really sure, since most of them used DS4QB++. I haven't had any luck at all, besides the Pang one.  Tongue Some of them have source code, some don't. Cheers!


Checkers
Pacstein
Pang
Quembest
Tankwars

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