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useless, pretty objects in game?
#1
I am working on upgrading pr0gger's code to UGL and beyond, and I had a thought:

pr0gger has trees in his game (RTS), and I put the bmp in a general "objects" directory.

I thought at the time that perhaps trees would just be a pretty terrain addon thing, but then the thought struck me to make the resources/objects.

So, question: should I group miscellaneous pretty stuff like rocks or sticks on the land into objects category or should i make another category ("scenery"?) and have any thing in that category just have a name, bitmap, and bitmap sequence (animation) associated with it? hmmmmmmmmm
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#2
objects/background
objects/resources
earn.
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#3
Lol, make any folder you want Wink
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#4
*grins* I fixed the trees, btw, and added smoke. The ones that were there didn't look too real. Check the screenshots.
size=9]"To announce that there must be no criticism of the president, or that we are to stand by the president, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt[/size]
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