Posts: 39
Threads: 5
Joined: Jul 2003
I want to create music editor with this brilliant sound engine of UGL. But when I build library with only sound engine, it also adds much other stuff such as ellipses, PUTs etc.. I tried to remove'em, but could just few (system hangs). The problem: I using Protuberance under Future Library for graphics and if I'll combine FL and UGL with this stuff I don't need, output file will be very large and I'll run out of memory. Is it possible to rip sound engine and get rid of unused stuff?
Posts: 788
Threads: 53
Joined: Nov 2002
Answer, no.
oship me and i will give you lots of guurrls and beeea
Posts: 6,419
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Joined: Mar 2002
If you are using UGL's sound engine... Why don't you just use UGL for graphics? I am thinking in a possible answer, but I can't find it.
Posts: 39
Threads: 5
Joined: Jul 2003
I need to reprogram a lot of code then...
Posts: 594
Threads: 11
Joined: Oct 2002
Quote:I need to reprogram a lot of code then...
Yeah, but it's worth it. UGL is times faster than Future-Lib. I recomment using UGL....
B 4 EVER