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UGL sound engine ripping
#1
I want to create music editor with this brilliant sound engine of UGL. But when I build library with only sound engine, it also adds much other stuff such as ellipses, PUTs etc.. I tried to remove'em, but could just few (system hangs). The problem: I using Protuberance under Future Library for graphics and if I'll combine FL and UGL with this stuff I don't need, output file will be very large and I'll run out of memory. Is it possible to rip sound engine and get rid of unused stuff?
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#2
Answer, no.
oship me and i will give you lots of guurrls and beeea
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#3
If you are using UGL's sound engine... Why don't you just use UGL for graphics? I am thinking in a possible answer, but I can't find it.
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#4
I need to reprogram a lot of code then... Sad
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#5
Quote:I need to reprogram a lot of code then... Sad
Yeah, but it's worth it. UGL is times faster than Future-Lib. I recomment using UGL....
B 4 EVER
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