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"Game with one control key" challenge(CLOSED!)
#61
Why you ask me?

Yes.
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#62
I ask anyone who has enough ambition to answer Tongue
/post]
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#63
Checked you code and done some stuff. Wohoooooo!

Right...the main problem with you code was that you didn't used a PATH to your files and there was no way my QB IDE could find them. I recommend you always use a path$ variable to point you where your game files are and once you are about to compile the game you simply change it to path$ = "" . So I added a path$ variable in main module and conected it with every file load in you code. Change path$ in main module so that it works for the directory where you stored the game files.

http://www.samods.com/~lachie/MARVIN.ZIP

Other things. Your options routines are very crude. I didn't liked them and that's why I PMed you menu routines I use. It's was hard for me to know what each option meant. Nevertheless I played with them and they work now(had problems with tertyp$(0 to 1) variable). In the process I had to create the options.cfg file since it was not included in the package. If you want to compile your game you'll have to remove '$DYNAMIC from your code. That metacommand makes almost all codes uncompilable and nothing really usefull.

I had to add several WHILE RelKey(KEYSPACE) WEND commands in your code to prevent double clicks. For example if I hold space during the game I skip the angle setting and end up directly on velocity setting. Or when the game ends I need to press SPACE to return to main menu and when I get there game automaticly starts again. That's fixed now.

I was stupid enough to forget your real problem so I might deal with it this weekend. But I hope you'll apreciate these nicpicks.


The game itself. I really liked it. The control system is superb and graphic is pleasent for the eye. Liked the bouncing arrow.
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#64
Hey Lachie, decided to enter the compo. I guess it's a little late, and I had read about the competition a while back but only now got an idea I decided would be good enough. Production has started and a little bit of graphics work, though it probably won't be graphically intensive. (Somewhat limited talent here. :oopsSmile It's just going to be a race sort of game where you have to make it across Panama or something. I haven't quite decided.. heh

Also, looking at some of the other posts... correct me if I'm wrong here, but if you wanted a menu using only one button, it would be possible just to have it scroll through the choices on a timer and you hit the button to select the one you want. Or, you could make a tap of the one control button switch options and holding it down select it. If you just wanted the competition to be action games, silence me.. Of course, if someone was dead set on having a menu in their game I hope they would have thought of these options already...

Also, would it be possible for you to compile red_Marvin's entry on your page or at least have it so compiled entries are submitted along with source?
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#65
Part of the challenge is to see just how innovative you can get with that one key. Read the rules carefully. [Image: icon_rtfm.gif]
I'd knock on wood, but my desk is particle board.
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#66
Uhh... yeah. That for me? = P

Working hard to get those 70 posts, eh? :wink:
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#67
Quote:Uhh... yeah. That for me? = P
Yes.

Quote:Working hard to get those 70 posts, eh? :wink:
Pfft. [Image: icon_razz.gif]
I'd knock on wood, but my desk is particle board.
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#68
ugh, for gods sake. When will people learn to compile. Especially if you're using libs. It's great to include source, but the compiled version has to be included no matter what.
oship me and i will give you lots of guurrls and beeea
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#69
Quote:ugh, for gods sake. When will people learn to compile. Especially if you're using libs. It's great to include source, but the compiled version has to be included no matter what.
Amen.
I'd knock on wood, but my desk is particle board.
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#70
There's about one week left so I'm still developing it, and
important is that I'm a highly unexperienced programmer
(as I stated earlier: This will be my third game ever and the first
that uses rellib)...
/post]
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