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*deep breath*
#11
Well, isometric is half 3D, but it's very complex to code, and there are more decisions to make than 2D and perhaps 3D, in a way. 3D is cool, but 2D is cool too. Ultimately, though, RTS's tend to be more enjoyable as 3D...

Ever played Homeworld? That's *real* 3D... not even restricted to 2 dimensions of movement, as are most RTS's. Very cool. Very.
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#12
Isometric games are pretty cool, except when they obscure your line of vision. I have written a couple of isometric-style game engines, but yea, they tend to make ya kinda [Image: mad.gif]
I'd knock on wood, but my desk is particle board.
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#13
Since I know very little coding outside of QB with the exception of Javascript, a few commands of C here and there. So progging w\ OpenGL is an impossibility. Tongue

(Never played homeworld, want to though.)

I think I'll finish the 2D version first, though Smile Dun wanna have wasted all that time and energy to just throw it away.

Quote:ok, I see. Joints, etc., would be just animations?

More or less. Each model would be made up of separate parts. In a tank these parts would be the base and the turret. The turret object would be connected to the base with a "rotater". The programmer would be able to set the max and min angles of the rotater, which of the two parts moved when the angle was set, ect.
size=9]"To announce that there must be no criticism of the president, or that we are to stand by the president, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt[/size]
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