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Sorry fling, everyone is entitled to their own opinion, and mine is that the GBA sucks. What a pathetic piece of hardware it is. And coding for it really blows.
The GP32 totally blows it so far out of the water.
I'd knock on wood, but my desk is particle board.
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The GBA claims to have graphics capabilities up to 32 bit (playstation quality) but I have yet to see anything rivaling a good fighting game.
The only reason that the GBA is so popular is because it's portable. The end.
ovaProgramming.
One night I had a dream where I was breaking balls. The next morning,
BALLSBREAKER was born.
Quote: Excellent. Now you can have things without paying for them.
BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it
.
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Well I've made a decision...I will release one demo of WOS. Only one. it will be of the prologue and chapter one, but after that, yer all just gonna hafta wait till the final version
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Quote:The GBA claims to have graphics capabilities up to 32 bit (playstation quality)
This doesn't make sense. The fact of being 32 bits doesn't mean anything. 386s were 32 bits micros as well, and they can't have playstation quality graphics. Playstation could do those 3D graphics 'cause of its special 3D graphics chip, nothing to do with the main processor. AFAIK, the GBA doesn't have a 3D accelerator.
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The GBA is lucky it has 2D capabilities
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If you say so, fling
I'd knock on wood, but my desk is particle board.
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ahahaha that digging icon is funny as shit nekrosoda..
anyways, on the GBA. Whats that rpg.. Golden Sun, amazing game! Nice big long in-depth story/fighting game. Very fast/smooth graphics with real time lighting etc. I havnt programmed for the GBA but end products ive seen seem powerful enough
hifty:
And nathan.. maybe when Nova said 32bit, he was implying graphics resolutions with 32bit color depths, not 32bit CPU registers.
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Well, as far as I know the GBA works with 15 bits per pixel (32768 simultaneous colours, just like the SNES), and the PSX used 24 bits... got confused. 8)