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The first boss of “Frantic Journey” is *now* developing!!
#11
That artwork is amazingly amazing and that fact that you did that in pp256 is even more amazingly amazing

Nice lighting and all, you've got some sort of out of this world talent or something
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#12
Adobe often offers demo versions of Photoshop, not sure if they do right now or not (too lazy to look, hehe). Might be worth looking into. And the stuff about color reduction isn't exactly news...most graphics designers (and virtually all professionals, including our professionals here at DBS) worth their salt are very familiar with color reduction methods already, so I really wouldn't be doing the Qmunity any great service by going into details about that, unfortunately. Sad In addition, many of the people who own and use Photoshop didn't exactly pay for it...if you catch my drift. Big Grin Although I did in fact purchase it, not everyone has my kind of budget, so they download it (illegally) from KaZaA or a similar network. It's dishonest, but sometimes the end justifies the means.

As far as the music goes...I'm one of the people who told you that your original music for FJ was very subpar. I hope you've practiced since then and have come up with some better stuff. If you need help with music, take a look at some of the offerings by Cha0s (one of our musicians at LSS) or Josiah Tobin (the original musician at LSS). I chose these two for LSS because their skills are virtually unmatched in the Qmunity in terms of music production, as well as other skills (Josiah's pixelart, for example, is awesome). Not only that...but try expanding your horizons and listening to a wide variety of musics from all genres, even stuff you may not like. Inspiration can come from anywhere. Big Grin
I'd knock on wood, but my desk is particle board.
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#13
Quote:Adobe often offers demo versions of Photoshop, not sure if they do right now

Another good option...is to get an old version of, eg Corel PhotoPaint. I use version 8. Last I checked, it was available on e-bay (new copy) for like $15 as part of the Corel Draw suite. It is serious software with large capabilities.
Sure it's "out of date" and not current...but it supports all the important formats and allows you to control color-depth of an image...and does basically everything that the current version will do...

Just a suggestion.
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#14
Damn, that beast looks mean cool. My graphic sucks.

Just one advice. I did played a very old version of FJ but I saw screenshots of the latest and I must admit that the whole thing looks too cramped and too over detailed. Too many colorful objects are flying around and exploding.

Have in mind that effort is not proportial to a good result so try to tune down the game flamboyant style a bit.

Maybe I'm just used to different kind of games. I understand you are a SNES freak of some sort.
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#15
Quote:Mode 13h, 320x200 resolution

So how will you fit that beast on the screen? Surely only a small part of it will be displayable on the FJ screen? Or will you be scaling it substantialy?
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#16
FJ's engine can technically scroll in any direction. I limited it to Y and Forward scroll only. But the actual playable, scrollable vertical dimension is more than twice the Yscreen dimension. ;*)
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#17
Something like that would be best represented in a free-movement environment, a la Fantasy Zone.
I'd knock on wood, but my desk is particle board.
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#18
To Adosorken, Richard Eric M. Lope, Dark_prevail, Lachie, and Mango:

Now *those* are quite some good ideas and suggestions going here, a lot of you! Big Grin !

And Adosorken, while I wouldn’t necessarily call my music subpar — as I have personally worked with digital computer music at home for over 8 years now — there is a lot of that more-than-I-even-realized room for me to improve and grow on it as well as for me to try out on different new sorts of genres within the music category. INDEED. Cool And since this is an “Art and Music” section of QBasicNews.com, I must daresay right on the spot that you are _especially_ right on the following which was:

Quote:I hope you've practiced since then and have come up with some better stuff. If you need help with music, take a look at some of the offerings by Cha0s (one of our musicians at LSS) or Josiah Tobin (the original musician at LSS). I chose these two for LSS because their skills are virtually unmatched in the Qmunity in terms of music production, as well as other skills (Josiah's pixelart, for example, is awesome). Not only that...but try expanding your horizons and listening to a wide variety of musics from all genres, even stuff you may not like. Inspiration can come from anywhere. Big Grin

You know something man, to share forward with you on this, one of my definite favorite genres of music has GOTTA to be some classical-based orchestrated music, in addition to a whole lot of house/dance music as well as some “high-fantasy”-based new age ones also, also. Smile ! As well, even for any one or more original tracks that I create during the new track design, I can combine two or more different music genres to create some sort of much more fresh and original track (if not even a WHOLE new genre altogether! :o ). Sure it all takes practice to master, but hey, it can be successfully done! ^_^ !

As for me between Photoshop and Paint Shop Pro, I am *quite* happy with Paint Shop Pro. Period. ;*) ! Anyway now, a big “THANK YOU” to you for your really fine suggestions, man (including for your idea about the “free-movement environment”, in which I *might* use some of that during later developents of the game we are all talking about on this thread here)!! Big Grin !!

Quote:FJ's engine can technically scroll in any direction. I limited it to Y and Forward scroll only. But the actual playable, scrollable vertical dimension is more than twice the Yscreen dimension. ;*)

Dark_prevail, that is some AWESOME advice from Relsoft that I believe you should really take into consideration, as I will be working out ways to fit boss numeral uno on the “Frantic Journey” (FJ) scrollable playing area, without me having to shrink it down to size just to cram that thing in there, you know? Now do you understand? Big Grin

And Lachie, about the game FJ itself, well, since the game was originally designed to have *more* than hundred enemies and/or shots on the screen at one time, and also since I am planning to make this game in a sort of a “horizontal DoDonPachi”-based sense, I am sorry to say that I will not be toning down the amount of explosions and enemies very much, because then, I would be compromising the overall intensity of FJ itself. However, later in the development of FJ, I will be working on getting in the ability to select from at least three courses, which are:
  • • Beginner Course
    • Standard Course
    • Master Course
Also, the enemies, shots and levels will all vary in number upon the course you have chosen, so do not worry, man, as I will work out something, so just hold on now! Wink

Once again, I thank you all for your fine time well spent. Later! :bounce: !



JUST MARCHING AND PRESSING ON FORWARD WITH YOU,

Adigun Azikiwe Polack
One of the Founders of “Aura Flow”
Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger”



______________________________________
Adigun Azikiwe Polack —
A L L • N O - H O L D S - B A R R E D • F I R E D • U P • A N D • R E A D Y ! !
(I am blazing a lightning-intense trail into the boldest new worlds in QuickBASIC programming now!!! Y’all with me? Big Grin ! )
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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#19
*Rel remembers how hard Don Patchi was. :*)
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#20
[quote="Adigun A. Polack"]is *now* developing!![quote]

why don't you tell us AFTER something is done being developed? If everyone in here posteda new thread ever time something in their game was in the dev. stage, we'd have a billion threads about games thatwere never even finished! So just get to work and dont post back in the forums until your done.
earn.
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