To Adosorken, Richard Eric M. Lope, Dark_prevail, Lachie, and Mango:
Now
*those* are quite some good ideas and suggestions going here, a lot of you!
!
And Adosorken, while I wouldnât necessarily call my music subpar â as I have personally worked with digital computer music at home for over 8 years now â there
is a lot of that
more-than-I-even-realized room for me to improve and grow on it as well as for me to try out on different new sorts of genres within the music category. INDEED.
And since this is an âArt and Musicâ section of
QBasicNews.com, I must daresay right on the spot that you are _
especially_ right on the following which was:
Quote:I hope you've practiced since then and have come up with some better stuff. If you need help with music, take a look at some of the offerings by Cha0s (one of our musicians at LSS) or Josiah Tobin (the original musician at LSS). I chose these two for LSS because their skills are virtually unmatched in the Qmunity in terms of music production, as well as other skills (Josiah's pixelart, for example, is awesome). Not only that...but try expanding your horizons and listening to a wide variety of musics from all genres, even stuff you may not like. Inspiration can come from anywhere.
You know something man, to share forward with you on this, one of my definite favorite genres of music has GOTTA to be some classical-based orchestrated music, in addition to a whole lot of house/dance music as well as some âhigh-fantasyâ-based new age ones also, also.
! As well, even for any one or more original tracks that I create during the new track design, I
can combine two or more different music genres to create some sort of much more fresh and original track (if not even a
WHOLE new genre altogether! :o ). Sure it all takes practice to master, but hey, it can be successfully done!
^_^ !
As for me between Photoshop and Paint Shop Pro, I am
*quite* happy with Paint Shop Pro. Period.
;*) ! Anyway now, a big âTHANK YOUâ to you for your really fine suggestions, man (including for your idea about the âfree-movement environmentâ, in which I *might* use some of that during later developents of the game we are all talking about on this thread here)!!
!!
Quote:FJ's engine can technically scroll in any direction. I limited it to Y and Forward scroll only. But the actual playable, scrollable vertical dimension is more than twice the Yscreen dimension. ;*)
Dark_prevail, that is some AWESOME advice from Relsoft that I believe you should really take into consideration, as I will be working out ways to fit boss numeral uno on the â
Frantic Journeyâ (FJ) scrollable playing area, without me having to shrink it down to size just to cram that thing in there, you know? Now do you understand?
And Lachie, about the game FJ itself, well, since the game was originally designed to have *more* than hundred enemies and/or shots on the screen at one time, and also since I am planning to make this game in a sort of a âhorizontal
DoDonPachiâ-based sense, I am sorry to say that I will not be toning down the amount of explosions and enemies very much, because then, I would be compromising the overall intensity of FJ itself.
However, later in the development of FJ, I will be working on getting in the ability to select from at least three courses, which are:
- ⢠Beginner Course
⢠Standard Course
⢠Master Course
Also, the enemies, shots and levels
will all vary in number upon the course you have chosen, so do not worry, man, as I will work out something, so just hold on now!
Once again, I thank you all for your fine time well spent. Later! :bounce: !
JUST MARCHING AND PRESSING ON FORWARD WITH YOU,
Adigun Azikiwe Polack
One of the Founders of â
Aura Flowâ
Continuing Developer of â
Frantic Journeyâ
Current Developer of â
Star Angelic Sluggerâ
______________________________________
Adigun Azikiwe Polack â
A L L ⢠N O - H O L D S - B A R R E D ⢠F I R E D ⢠U P ⢠A N D ⢠R E A D Y ! !
(I am blazing
a lightning-intense trail into the boldest new worlds in QuickBASIC programming now!!! Yâall with me?
! )