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Lens and Blobs:
http://quickhost.qbtk.com/download.php?id=322
Blobs could be optmized a lot by using intermediate UBYTE buffers but I didn't. Why? Cause FB is soooo darn fast!!!!
Yep. Plaz. Traven.xm rocks!!!
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The lens effect and the on-the-fly texture looked awesome in 32-bit ;)
Code generation can be much better, matter of time.. i wish
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Posts: 3,288
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Quote:The lens effect and the on-the-fly texture looked awesome in 32-bit
Code generation can be much better, matter of time.. i wish
The guys from microsoft should learn from you. The Freebasic compiled freebasic has like 30kb less size. :*)
*Learning SDL like a madman for FB purposes. :*)
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Another one:
Bumpmapping!!!!
http://rel.betterwebber.com/junk.php?id=27
v3c: Its really pain to implement pointers using the delphi notation. Please use the C notation.
Code:
*(pointer + SCR_WIDTH -1) = 50
That's better.
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Nibbles 32-bit:
http://freebasic.bad-logic.com/downloads...32-bit.zip
Welcome back to 80's!
PS: don't tell m$ ;)
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We won't :wink:
but just out of curiosity, how many modifications in the original code had to be made to compile it?
url]http://fbide.sourceforge.net/[/url]
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Not many, had to delete 2 def seg's (used to turn num-lock on/off) and comment some not implemented yet statements (like PRINT USING and INPUT).
Also to correct the speed calculation, original used a for i = 0 to 1000 that is runs too fast on current CPU's, causing a div by 0.
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Cool! Though once when I wan them both at the same time my screen resolution didn't change back.... but then i tried running both again and no problem =/
Back by popular demand!
I will byte and nibble you bit by bit until nothing remains but crumbs.