Posts: 131
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Joined: Oct 2002
If no one can help than can someone teach me how to animate.
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From Problem to Solution - We take the shortest distance
Posts: 2,020
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the drawings or in the game? in the game there's millions of ways, it's just having all the sprites stored in memory and displaying them in an order. for instance you might have an 8 frame running animation and then you'd show sprites 1 through 8 over and over when the character is running. i'd store them in ems/xms memory and use something like a handle to identify it. most libraries have functions for this. but if you arent using libraries, your best bet without writing your own sprite blitter is to use multiple dimension arrays like this
dim sprite (4000, 24) as integer
and then use GET/PUT
but all you could get is the very, very limited memory qb (and near memory itself) gives you.
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Posts: 131
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Joined: Oct 2002
wiz showed me the dim way. Could you show me some code that I could work with. And also I'm still hoping someone will raise their hand and offer help
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From Problem to Solution - We take the shortest distance
Posts: 131
Threads: 10
Joined: Oct 2002
Is there no where I can go for recruits?
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From Problem to Solution - We take the shortest distance
Posts: 720
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Joined: Oct 2001
Quote:Is there no where I can go for recruits?
Nope. You're going to need to cut this project down to a size that fits your allotted time and programming skills.
Posts: 131
Threads: 10
Joined: Oct 2002
:barf:
I'm gonna regret this
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From Problem to Solution - We take the shortest distance
Posts: 6,419
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Joined: Mar 2002
People don't have time to complete their own projects, so understand that they don't join in someone else's project... And maybe you find help in coding, but in GFX... aw, forget it! Only 10% of people here can do nice GFX..., and they are way too busy. Also, I don't think nobody would do a bunch of burning GFX design to a project what is likely to be cancelled (I am not saying that you're gonna cancel your project, I'm talking about the 98% of QB projects, which are cancelled -> That's why people don't like to team).
Also, the exams are ... NOW!!! (fear)