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Anyone remember this game?
#41
Rock on! I guess you were just in a bad mood the other day, huh? Wink

Speaking of the full 3D version... I have something that might be of interest to you. I dropped that raycaster thing I was making in favor of a full 3D engine with realistic physics. I can show you the prototype, if you want. Big Grin
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#42
Sure thing, I'd be interested in seeing it.

I wasn't in a bad mood the other day...well ok I was, but that wasn't why I decided to do what I did. What I said still stands, I'm not doing this kind of stuff as my primary goal now...I'll finish this particular game because there are a lot of people looking forward to it, but I doubt I'll have the time or desire to do anything beyond this.
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#43
Quote:As for alpha testers...well, since this will be a public release, I don't see why not...anyone can point out bugs or whatnot, it'll certainly help.
Aha, I see.

Quote:Speaking of the full 3D version... I have something that might be of interest to you. I dropped that raycaster thing I was making in favor of a full 3D engine with realistic physics. I can show you the prototype, if you want.
:bounce: That sounds interesting.
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#44
[Image: twolords-burnedtodeath.png]
Oops...got toasted by burning acid. Cry
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#45
Mmmm... pickled adventurer! :lol:
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#46
:o I'll trade my shotgun for a protective suit Big Grin
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#47
No pun intended, but I'm gonna shoot for an alpha release by the end of next week. I only have one level left to polish up all nice and shiny, then do the rest of the cutscenes and then the menus and demo loop...should be good to go then. If I have the chance, I'll implement the 640x480 mode as well, but I cannot promise how fast it'll run.
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#48
Please put in a 640*480 mode, my PC can't run the lower sizes, in fact most modern Graphics Cards can't. They ditched the small sizes long ago.

I mean, couldn't you at least just draw it like a 320*240 but have the screen size at 640*480? That'll at least let people like me play the game.
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#49
Quote:I mean, couldn't you at least just draw it like a 320*240 but have the screen size at 640*480? That'll at least let people like me play the game.
The engine has a 2x stretch function that works like that.
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#50
I'm not using that function since that build seems to be quite broken. I'm instead using my own lil function to do the stretched mode. I could simply set the game to run in 320x240 mode with little changes to the code (some is required due to the difference in mouse Y coordinates).
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