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pìræn! löp gëdh kælënö tölëk. dhà n mën læp?
Hello! This is my language. Do you like it?
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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Quote:na_th_an Wrote:Dio Wrote:yeah, but your language sound simple and easily crackable.
I don't get this (sorry, I missed it). Why a language should be hard to crack? :???:
i don't understand how you don't understand.
look, your just replacing a group of letters with another group of letters and tacking on prefixes and suffixes. i mean, just look at the Egyptian language. it had pictures of birds and eyes and went from up to down for christ sake. and no one could figure it out until they found that Rosetta stone with the three languages. but on practical levels, your code is fine
I'll give you a short paragraph written in my language, and if you can read it I will accept that my language is simple and easily crackable.
And what I did not understand is WHY a language should be hard to crack, you all talk as if "hard to crack" was a requirement to a language :lol:
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Quote:And what I did not understand is WHY a language should be hard to crack, you all talk as if "hard to crack" was a requirement to a language :lol:
oh, well in that case, have fun.
i made my own language once. it isn't very creative though.
see if you can tell what im saying:
cupp tiiw vij aiu.
quote="whitetiger0990"]whitetiger is.. WHITE POWER!!! [/quote]
Here
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Quote:No.
:lol:
Aww, why not?
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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Hmm... I should make a program that generates a random word for me. That would help! *opens up FBIDE*
Edit: Boy that was simple
Code:
'Simple random word generator
Dim Shared cons(1 To 18) As String
Dim Shared vowel(1 To 7) As String
Dim length As Integer
Dim oncons As Byte
Dim choice As String
Dim curlet As Integer
Sub InitArrays()
cons(1) = "b"
cons(2) = "d"
cons(3) = "f"
cons(4) = "g"
cons(5) = "h"
cons(6) = "k"
cons(7) = "l"
cons(8) = "m"
cons(9) = "n"
cons(10) = "p"
cons(11) = "r"
cons(12) = "s"
cons(13) = "t"
cons(14) = "v"
cons(15) = "z"
cons(16) = "dh"
cons(17) = "kz"
cons(18) = "sh"
vowel(1) = "ö"
vowel(2) = "ì"
vowel(3) = "æ"
vowel(4) = "Ã "
vowel(5) = "ë"
vowel(6) = "ìw"
vowel(7) = "Ã w"
End Sub
'*******
'Main
Randomize Timer
InitArrays
Do
Print
Input "Word Length:", length
Input "Start with vowel?", choice
If length = 0 Then
End
End If
If choice = "y" Then
oncons = 0
Else
oncons = 1
End IF
For i = 1 to length
If oncons = 1 Then
curlet = INT(RND(1) * 18 + 1)
Print cons(curlet);
oncons = 0
Else
curlet = INT(RND(1) * 7 + 1)
Print vowel(curlet);
oncons = 1
End If
Next i
Loop
Sleep
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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I'll call that language... absolutely unreadable. lol. Looks like Egyptian Hieroglyphics :mrgreen:
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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A sample of my language:
Ualar Yiwry wn da i Nianwt (Meaning "I'm King of the Monkeys!")
It is pronounced thus: "Wal-ar eew-ree nnh 'ah ee nee-ahwint", for those having difficulty pronouncing it.
I developed a script for it, but unfortunately, I don't have my tablet pen handy...
.14159265358979323846264338327950288419716939937510582709445
Glarplesnarkleflibbertygibbertygarbethparkentalelelangathaffendoinkadonkeydingdonkaspamahedron.
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The text I posted is in plain English but made with my own alphabet that works a bit like Japanese.
That is: A consonant's base shape is modified depending on which vowel follows.
(And that is how hiragana and katakana works IIRC)
/post]